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Cake day: August 2nd, 2023

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  • I’ve played on Linux and I only remember having issues with case sensitivity when compiling mods with WeiDU, which that tutorial covers. There’s also the GemRB project for an open source recreation of the engine, though I don’t know if that continued development after the Enhanced Editions came out.

    I had some sort of dwarf berserker that was pretty strong, until the end game where being angry wasn’t enough.

    Ah, the dreaded late-game martial falloff. I had an Archer (a class that can just barely afford grandmastery in one type of bow at the start of the game, making them sniper-accurate when your other party members hit less than half their attacks) that absolutely dominated the first few acts, but became completely useless long before we hit epic levels. It sucks that some builds just aren’t viable long-term.

    The NPC party members get hardcoded bonuses attached to unremovable items on their character sheet to keep them competitive - even the casters who really didn’t need any buffs.

    I think Edwin’s is the most broken. He has a ring that straight-up gives him 2-3 extra spell slots per spell level, making him far better than any legitimate wizard you can build.









  • The biggest mental shift is how in 2e lower defenses are better than higher ones, a completely unintuitive system that they dropped for later editions. Everything else is, while not the same, at least similar enough that you shouldn’t get confused.

    The lack of cantrips is another, making low level casters miserable to play due to how carefully you need to ration their handful of spells. The lack of bounded accuracy and class-based weapon proficiencies means they won’t be any use in melee, so they’ll mainly spend their time in combat dealing a few points of damage from a distance using weak slings.

    (Though higher-level casters are absurd and can basically solo carry your party, as is tradition for old-school tabletop RPGs.)


  • 2e follows an old-school power curve where you’re pathetically weak at the start and overwhelmingly powerful at the end, but it takes it to extremes. A single bad roll can be a game over in the first game (especially since this edition loves save-or-die effects), while Throne of Bhaal, the final entry in the trilogy, gives every common enemy a +3 or higher magic weapon just to give them a chance against your party and you still mow them down by the dozens.

    The sweet spot in 2e is around levels 7-13, which just so happens to be where BG2’s first act sticks you at.









  • […] as we approach Version 1.0, our priority is not simply adding as much new content as possible. Instead, much of our focus is on cleaning up and refining the existing experience, addressing outstanding issues, and making Craftopia as enjoyable and polished as possible for its full release. That means the 1.0 update may not be as focused on sheer content volume as some players might expect.

    Meanwhile Palworld’s 1.0 changelog was like thirty pages long. They’re really not beating the allegations that this is just them shoving Craftopia out the door to get rid of a lodestone around their neck.