

They should have just kept replicating Tuvix with the transporter and using him as fuel.
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They should have just kept replicating Tuvix with the transporter and using him as fuel.


The Halo CE remake blew the lid off this debate. So many “modern” changes have split the fandom between OG players and players used to and supportive of modern game design.
(I am firmly on the OG side.)


I watched a video on this recently which was able to demonstrate that Engineering was shown in different locations in TOS. So the answer is, “Don’t worry about it.”


Easy, depends on the tone. If it’s supposed to be grounded and realistic with speculative evolution elements- probably not.
If it’s rule of cool, yeah sure.


I’ve done both. NMM is normally thought of as a skill flex, and it can be that. I’ve used NMM more realistic figures meant to look grounded, like WW2 infantry. Metallic paints can look too shiny for bare, but dull metals, and techniques like rubbing graphite are too subtle for me. I’ll paint bare metal items with a simplified NMM so they are easily visible on the table, but it’s not flashy so people rarely consciously notice.
TMM can look better than many people end up doing it by actually layering different shades of metallic and treating it like painting any other part of the mini instead of a single color + black wash.
If you ever want a reenactor to feel seen, ask about their stacking rods.
(This is an old pic and something did replace this.)
Sir this used to be a Wendy’s.


Maybe the title or attached article can clarify the size of the round.


20mm categorization is more of a convenient shorthand than a universal rule. 20mm anti-tank rifles were during their heyday known as rifles. A modern example like the Anzio is also known as a rifle.


All aircraft are capable of water landings.


It’s not out for Halo 2 yet, but the Halo CE Ruby Rebalance is very good. A lot of thoughtful changes, some obvious (new weapons and enemies) some more invisible (tweaks to weapon stats and enemy spawn logic). It is respectful and high quality enough to the original that if you’d never played CE or hadn’t played in a long time, it would be hard to tell what the mod content was.


Keep an eye out for the Ruby Rebalance mod for the MCC.


MCC are remasters not remakes. This entire discussion got beat to death when the Halo CE remake was announced. The remakes will be completely new games, not visual facelifts on existing ones.


Caesar 3 has different “levels” where you have different cities and have to meet different demands from Rome with them. If you play this game I highly, highly, highly recommend using the Augustus mod from the get-go to have modern quality of life features. Also look up some tutorial videos as there are some counter intuitive mechanics.
It is driving me crazy that in the 2nd and 3rd panel the setting perfectly aligns, but on the first panel the trees align but not the water. So close to a perfect panorama set of panels.
I’m referencing Campaign Evolved. As a full remake, it is making a lot of changes- sprint by default, 32 round assault rifle, weapons from sequels brought in. It’s on Unreal5 and so far the visuals are very Unreal5.
There’s lots of complaints, some of which I’d classify as nitpicks, but those nitpicks add up. Then major complaints like changing how combat works so much that it can’t possibly recreate the feel of the original.