• GeneralEmergency@lemmy.world
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      6 months ago

      Ten years to make one well received game. After two failed high budget titles, an attempt at a franchise, Ghostwire and a mobile game supported for only five months.

      The studio head Shinji Mikami left shortly after Hi-Fi rush. So I would guess any projects they had in the works weren’t interesting enough to justify the costs.

    • dinckel@lemmy.world
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      6 months ago

      Because being received well isn’t what Microsoft are after. They’re after making as much money, as (un-)realistically possible, even if it means shutting down things. This isn’t the first, and definitely not the last time. They’ve had more than a handful of studios with iconic IPs, that got absolutely annihilated after acquisition

      • ampersandrew@lemmy.world
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        6 months ago

        Being after well received titles is congruent with their Game Pass strategy. Being after as much money as possible would mean they probably should have charged more than $30 for one of the best games of the year.

  • NocturnalMorning@lemmy.world
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    6 months ago

    Maybe Microsoft could stop vacuuming up all of the studios that have built names and reputations based on putting out great games. They’re going to ruin these companies. Damn corporations always coming in and wrecking stuff.

    • loobkoob@kbin.social
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      6 months ago

      I’m definitely a little confused about Tango - I’m hoping we’ll at least get more details come out about why Microsoft shuttered them. I mean, Ghostwire Tokyo was… whatever, and I could understand Microsoft not wanting to have them working on that kind of scale again any time soon. It wasn’t bad by any means, but it was fairly expensive and perhaps didn’t do as well as they hoped. But I’m surprised they didn’t want to just downsize the studio and aim for another HI-FI Rush-esque game (or sequel).

      But Arkane Austin being closed definitely makes sense. Not only was Redfall a disaster, but by the time Redfall released, 70% of the people who’d worked on Prey had left the studio. (Largely because the studio’s president had left the studio just after Prey, I believe, rather than because of the Microsoft acquisition of Bethesda.) All that was really left was the name.