cross-posted from: https://pawb.social/post/7233504

Supporting the Rules

alt text: “the state of the animation industry”

“you’re pirating that show? don’t you wanna support the creators?” “I AM the creator.”

“haha the only way I can show future employers my work is to send a link to a bunch of pirated copies of it haha what a nightmare haha”

  • TheHarpyEagle@lemmy.world
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    9 months ago

    I had such high hopes for HBO Max as a bastion for animation before they got completely fucked. They nuked Summer Camp Island (a very wholesome, charming, and slightly weird show) right before its final season came out, delaying the premiere more than a year and with zero notice to its creator, Julia Pott. Pott implied as legally as she could that the season would get out there one way or another, so either someone at CN has a heart or her threat worked.

    And to this day they deny that Summer Camp Island, OK KO, Infinity Train (one of CN’s top performing shows!), and others even existed, while cutting funding for even more shows. I’m still devastated, we had a beautiful revival in the 2010s, but now there’s barely anything new on at all. So many up and coming creators utterly shafted no matter what network they work with.

    All we really have left is Prime and Netflix, and god knows those aren’t reliable. What a mess…

      • uis@lemm.ee
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        9 months ago

        TLDR from Factorio devs: piracy costs only pirates(electricity bill, internet bills), resellers costs game studios a lot(fees, chargebacks) and often are part of fraud and money launderung.

      • groet@feddit.de
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        9 months ago

        They sometimes buy keys using stolen credit cards. When the fraud is found out, the banks will request the money from the developer. They in turn often don’t have a way to lock the fraudulent key, so it remains valid.

        The costs for the initial bank transfer, plus the time invested in returning the money to the credit card holder are payed by the developer.

        The key reseller has a 100% profit margin, the customer has a valid and cheap game key, and the developer actually lost time and money.

        • theshatterstone54@feddit.uk
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          9 months ago

          Never realised this could lead to a loss from the game dev

          Edit: So do it for Ubisoft, EA etc. but not for indie games. Got it.

          Oh wait. realises you can’t do it for big companies anymore

  • SuperApples@lemmy.world
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    9 months ago

    I have this problem. A couple of AAA projects I worked on, years of work, got cancelled and all that exists now is “stolen” footage. Then there’s the dozen mobile apps that have been pulled from the app stores (or gotten “out of date” and no longer supported). Can’t find APKs or store listings, just 3rd party site reviews are the only evidence of their existence.

      • SorteKanin@feddit.dk
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        9 months ago

        Probably their contracts forbid them to, so even if they save something, it is practically piracy anyway.

        Most code written by software engineers work the same way. The code is owned by the company, the employee can’t keep any of it after you leave or is fired.

  • TimewornTraveler@lemm.ee
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    9 months ago

    Anyone got a link to some reading on this subject? This is the first I’m hearing about it and it seems pretty complex.

      • ApollosArrow@lemmy.world
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        9 months ago

        This is the latest example that sparked it off again, but stuff like this has been going on for a decade. Many animators and vfx artists who work for high profile companies never get the final versions of their work and sometimes work on locked down servers where they can’t easily copy the work for themselves. They are at the whim of the company to provide them the files. Usually they are ignored so the artists resort to pirating the work to then edit it down and showcase on their websites and reels.