I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

  • JackbyDev@programming.dev
    link
    fedilink
    English
    arrow-up
    50
    arrow-down
    1
    ·
    5 months ago

    This would destroy me if this happened to me. The publisher thinks lowly enough of the team and product that they won’t launch it, but not so lowly that they don’t release the IP (perhaps even at a price) to the developers.

    • ImplyingImplications@lemmy.ca
      link
      fedilink
      English
      arrow-up
      21
      ·
      5 months ago

      I got a friend in game dev. They’ve worked for 3 companies over 6 years. None of the titles they have worked on were ever released.

      The title they’re currently working on has had its funding cut (by Embracer Group) and the CEO of the studio is desperately trying to find another source of funding. Everyday they go into work expecting to be told the studio is shutting down.

      Game dev certainly seems to suck the souls out of creative people who just want to make something fun.

    • aliteral@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      5 months ago

      For profit software companies (and those who are all abput revenue and shareholders and whatnot) are a pain to the industry at large. If it were not fot the profit motive, this world would be radically different.

  • shaggymatt@midwest.social
    link
    fedilink
    English
    arrow-up
    42
    arrow-down
    1
    ·
    edit-2
    5 months ago

    Man, Paradox really just burned every ounce of goodwill they had in mere months, huh? Skylines 2 being a disaster, and now cancelling this. Just unreal.

      • ZombiFrancis@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        23
        ·
        5 months ago

        They seemed great up until around that time in 2016 they went public.

        Before that you had all the Crusader Kings, Hearts of Iron games, Cities Skylines they helped make, not to mention Pillars of Eternity eoth Obsidian. Up through 2015 they were great.

    • Lad@reddthat.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 months ago

      What happened with Skylines 2? I don’t play the games so I’m not in the know about them

      • tb_@lemmy.world
        link
        fedilink
        English
        arrow-up
        14
        ·
        5 months ago

        Disastrous, unoptimized launch. Paid DLC whilst the game was still full of performance issues (DLC which was later made free, after outcry. But their hand was shown).

        Probably much more, but those are the two big things I remember.

  • FrostyCaveman@lemm.ee
    link
    fedilink
    English
    arrow-up
    40
    ·
    5 months ago

    Getting flip flopped around like that on a timescale of weeks fucking sucks (I’ve been in that situation but not in game dev).

    Just… being totally used and owned by an executive team that simultaneously wants to harness/abuse your passion, while also callously making snap judgements like this without any regard for respecting their people… it’s like “how to destroy morale 101”

  • jrgn@lemmy.world
    link
    fedilink
    English
    arrow-up
    26
    arrow-down
    1
    ·
    5 months ago

    That sucks! I was really hopeful for the game, it looked super nice and could have given EA a real run for their money

  • bionicjoey@lemmy.ca
    link
    fedilink
    English
    arrow-up
    26
    arrow-down
    1
    ·
    5 months ago

    Damn, this makes me mad. Reading the news about this I assumed there was a good reason for this cancellation, but the devs were on track for a release. Fuck PDX. This shouldn’t be allowed to happen.

      • bionicjoey@lemmy.ca
        link
        fedilink
        English
        arrow-up
        17
        ·
        5 months ago

        I feel like we need a catchy word for this “destroy creative works for tax purposes” thing that has become increasingly normal in the past few years. It’s hard to call it out right now in a way that gets people riled up about it, because it’s hard to explain to people what it even is. I think part of the reason why so many corpos have become okay with doing it is they realized people don’t understand it, and so must assume they are killing the thing for a good reason. I know I was perfectly willing to assume there was a good reason for this game getting delayed back when that was announced.

      • ramble81@lemm.ee
        link
        fedilink
        English
        arrow-up
        14
        ·
        5 months ago

        I still like the one suggestion I saw to combat that… “sure you can claim it as a loss on your taxes, but in return it must be released to the public domain for free”

      • Don_alForno@feddit.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 months ago

        How does this even make sense? You can’t pay more in taxes than the earnings you’re paying taxes on. If you deliberately cause a 10 million loss reducing your earnings by those 10 million and thereby saving a percentage of those 10 million in taxes, you’re not very good at math, are you?