muell@lemmings.world to Godot@programming.dev · 8 days agoWhy is the negative Z-axis considered to be facing forward in Godot?message-squaremessage-square10fedilinkarrow-up124arrow-down11
arrow-up123arrow-down1message-squareWhy is the negative Z-axis considered to be facing forward in Godot?muell@lemmings.world to Godot@programming.dev · 8 days agomessage-square10fedilink
minus-squareKindaABigDyl@programming.devlinkfedilinkarrow-up4·edit-28 days agoNot if you think of forward as “towards you.” It comes from Math. X is right, Y is up, and then when doing 3D, Z is out of the page, bc that’s easiest to draw.
Not if you think of forward as “towards you.” It comes from Math. X is right, Y is up, and then when doing 3D, Z is out of the page, bc that’s easiest to draw.