If someone purchases a Proton plan through their iOS app, Apple got a 30% cut of that. Which is stupid. Because Proton (and every other company with an iOS app) already pays Apple to simply have their app on Apple’s app store.
That explains my experience. I just brought proton vpn for the easiest travel solution for me, and when I was shopping around I thought I was losing my mind. Checked the price online and it was one price and then checked from the Apple app for convenience and it was higher. I was confused, but just bought it online and used it on the app after (along with other devices).
Proton…already pays Apple to simply have their app on Apple’s app store.
Uhhh I mean they pay a $100/year developer fee, which probably doesn’t even cover the infrastructure costs. Is that what you’re referring to?
I’m not arguing against you, Apple should consider those costs as a service to their (overpaying) customers. I’m just not sure what other costs you’re referring to.
Yes (I thought it was more, but w/e). I’ll admit, I don’t know a whole lot about development and everything that it entails, but nuance is key here. Say what you will about Proton, but this ruling just set a precedent that a company hosting an app/game download cannot take a cut from purchases completed within said app/game. That affects everyone.
I’m just looking at this from a bigger picture perspective. Apple has more than enough money already, and frankly there are far too many companies like this who need to be cut back down.
You have zero market. Pay to make your own payment portal, processing, etc etc. With what? Venture funding? Personal investment? Offload to square or PayPal and they take a cut instead?
Apple charges 15% (not 30% for under 2 mil) of each $1. Making 85c per transaction with no upfront costs seems reasonable.
What do you mean “double dipping”? I don’t own any Apple products. I purchased through Proton’s website.
If someone purchases a Proton plan through their iOS app, Apple got a 30% cut of that. Which is stupid. Because Proton (and every other company with an iOS app) already pays Apple to simply have their app on Apple’s app store.
That explains my experience. I just brought proton vpn for the easiest travel solution for me, and when I was shopping around I thought I was losing my mind. Checked the price online and it was one price and then checked from the Apple app for convenience and it was higher. I was confused, but just bought it online and used it on the app after (along with other devices).
Uhhh I mean they pay a $100/year developer fee, which probably doesn’t even cover the infrastructure costs. Is that what you’re referring to?
I’m not arguing against you, Apple should consider those costs as a service to their (overpaying) customers. I’m just not sure what other costs you’re referring to.
Yes (I thought it was more, but w/e). I’ll admit, I don’t know a whole lot about development and everything that it entails, but nuance is key here. Say what you will about Proton, but this ruling just set a precedent that a company hosting an app/game download cannot take a cut from purchases completed within said app/game. That affects everyone.
I’m just looking at this from a bigger picture perspective. Apple has more than enough money already, and frankly there are far too many companies like this who need to be cut back down.
Yeah, a fraction of a cent per customer is double dipping. w/e
Precedent is precedent, and now smaller independent devs can use this ruling to their favor.
This won’t help small devs. Here’s why:
You have zero market. Pay to make your own payment portal, processing, etc etc. With what? Venture funding? Personal investment? Offload to square or PayPal and they take a cut instead?
Apple charges 15% (not 30% for under 2 mil) of each $1. Making 85c per transaction with no upfront costs seems reasonable.