inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 1 day agoHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.comexternal-linkmessage-square91fedilinkarrow-up1399arrow-down112
arrow-up1387arrow-down1external-linkHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 1 day agomessage-square91fedilink
minus-squarecactusupyourbutt@lemmy.worldlinkfedilinkEnglisharrow-up6·18 hours agoas a professional software dev, games with fozens or hundreds of abilities that interact with eachother scare me
minus-squaremriswith@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-217 hours agoYea, in things like MOBA games you have to compensate for so many edge cases that the amount of interactions between abilities is as you say, scary.
as a professional software dev, games with fozens or hundreds of abilities that interact with eachother scare me
Yea, in things like MOBA games you have to compensate for so many edge cases that the amount of interactions between abilities is as you say, scary.