Anton Petrov:
https://www.youtube.com/watch?v=wQh9ezBdoPM

Also cross-posted from: https://programming.dev/post/31467824

  • Tangent5280@lemmy.world
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    2 days ago

    Wouldn’t this also halve the wavelength of a bunch of light in the visible spectra to the higher frquency, non visible spectra?

    • mmddmm@lemm.ee
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      2 days ago

      It can only work up to a limiting frequency. It’s probably in the visible spectrum or in near ultra-violet (that’s how material go). But since it’s a video, I won’t go check it.

    • 𞋴𝛂𝛋𝛆@lemmy.worldOP
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      2 days ago

      I don’t know for sure, but I watched an interview that Fraser Cain posted with Lucas Norder from “Breakthrough Star Shot”, (the private mission to send a probe to the nearest star Alpha Centauri using lasers and solar sails). In that interview they were talking about a similar technology where the material is ablated to filter the laser frequency of light. I think this is basically the same/similar thing. I’m sure there are some tradeoffs. Anton talks about it not being very clear or usefully in visual focus IIRC. I picture it evolving into something like the FPS video game hack where players of something like Counter Strike can see the outline of other players through walls and such, but obviously to a much lesser extent and not through most obstructions. For instance, it would only take a small percentage of extra visual IR hinting to be super useful in a forest or jungle like environment against an enemy. Seeing the person glow would not be the point. Just a small amount of extra contrast would be a major advantage that works with existing instincts and intuition.