Demo’s out now too

  • Tattorack@lemmy.world
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    14 hours ago

    I’m tired of the pixel art aesthetic.

    You can pick any artistic style you want. There literally aren’t any real hardware imitations to graphics anymore. And yet it’s always realistic graphics for AAA games, and pixel graphics for indie games (with a few rare ones in between that do it different).

    Sigh…

    • simple@piefed.socialOP
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      13 hours ago

      Then it’s not for you. I find pixelart very charming, it’s not just about hardware limitations.

      • Tattorack@lemmy.world
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        13 hours ago

        I know it’s not. It’s about a sizable portion of indie developers and gamers being stuck in past nostalgia.

        • caseyweederman@lemmy.ca
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          2 hours ago

          “UGH why do people write haikus when you could use the whole page, it’s not 1913 any more”

        • ampersandrew@lemmy.world
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          4 hours ago

          There are a lot of types of games that are inherently not broken in their designs, and there are advantages to portraying the aesthetic in the same style, like quickly conveying to your audience where your inspirations came from so that they know what type of game it is. In a similar way, lots of games have moved on to a PS1 aesthetic these days.

          • Tattorack@lemmy.world
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            2 hours ago

            You’re… Not exactly disproving what I said or making a real case why it’s beneficial. On the contrary, you’ve only reinforced exactly what I’m talking about:

            For quite a period, and still today, the indie scene is dominated by pixel art, because those people grew up with games that looked that way, and are still stuck there. But now the people who grew up with the PS1 are also capable of completing game projects, and they themselves are stuck in their past.

            • ampersandrew@lemmy.world
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              2 hours ago

              or making a real case why it’s beneficial

              To which I said:

              quickly conveying to your audience where your inspirations came from so that they know what type of game it is

              In a lot of ways, “they don’t make 'em like they used to”, so in addition to that art style helping to convey what kind of game they made, it also comes along with cost reductions for their art pipeline in a lot of cases. It doesn’t really make them “stuck in the past” when there were real advantages to how things used to get done.