I mean in c/c++ statics arent really globals, you cant acess the from outsside their scope can you? They just retain their value or am i wrong?
[] for arrays is the thing that has been used forever so why should we not use it annymore?
Overloading is also pretty usefull, overloading class constructors is great. I am not a 40 year experience developer but learning c/c++ i never thought that was so bad.
I have no idea about c/c++ statics, does c even have statics? What kind of a scope could statics even have?
I’m very much novice myself and I never liked the idea of trusting the compiler with figuring out the correct overload and neither do I like not being able to tell which version of a function is being called at a glance. Named constructors ftw
I mean the thing with overloading is that your functions should have some difference in the paraameters they take, if you make 3 functions that have the exact same parameters of course you will not be shure what the compiler does(alötho i dont think that it would compile? But i dont think that i have ever done that)
If you have a foo(int x float y) and a foo( int x ) function and you call it with just a x as parameter you can be shure the compiler will call your second function. If the compiler for some reasson tried to use the first foo it would throw a error because it wants a int and a float and you just gave it one int.
I am shure that
Foo(){
static int x =0;
X +=1;
Printf(“%d”,);
}
Foo(); every time foo is called x increments so print will be 1,2,3,4… for every call of foo
Printf(“%d”,x); <- wont work because x cant be acessed here, it is out of scope.
Yea what is wrong with static members? What do they even mean with “[] for arrays”? Why is that bad? Method overloding is bad? why??
I’m assuming static members are bad because globals are bad
“[] for arrays” is because they want to reserve it for generics once <> is retired
I think the oveloading thing is about the c/cpp thing where you can define the same function multiple times in the same namespace which yeah sucks imo
I mean in c/c++ statics arent really globals, you cant acess the from outsside their scope can you? They just retain their value or am i wrong?
[] for arrays is the thing that has been used forever so why should we not use it annymore?
Overloading is also pretty usefull, overloading class constructors is great. I am not a 40 year experience developer but learning c/c++ i never thought that was so bad.
I have no idea about c/c++ statics, does c even have statics? What kind of a scope could statics even have?
I’m very much novice myself and I never liked the idea of trusting the compiler with figuring out the correct overload and neither do I like not being able to tell which version of a function is being called at a glance. Named constructors ftw
you can constrain functions with c++20 concepts to ensure the compiler is calling the correct function if you’re that worried
I mean the thing with overloading is that your functions should have some difference in the paraameters they take, if you make 3 functions that have the exact same parameters of course you will not be shure what the compiler does(alötho i dont think that it would compile? But i dont think that i have ever done that)
If you have a foo(int x float y) and a foo( int x ) function and you call it with just a x as parameter you can be shure the compiler will call your second function. If the compiler for some reasson tried to use the first foo it would throw a error because it wants a int and a float and you just gave it one int.
I am shure that
Foo(){ static int x =0;
X +=1; Printf(“%d”,); }
Foo(); every time foo is called x increments so print will be 1,2,3,4… for every call of foo
Printf(“%d”,x); <- wont work because x cant be acessed here, it is out of scope.