We’ve recently finished our first playthrough, and I must say: I’m a little disappointed. Heavy spoilers for the ending of the game, so be aware of that when reading here.

I found the reveal of the true killer kind of annoying. It’s a completely random person we’ve not seen throughout the game yet, so there was no way of us putting pieces of information together to form a theory - it’s a completely unrelated person. In addition, I didn’t like the motivation he had for killing the mercenary. Sure, he’s a veteran of the former revolution, he despises everything that’s not communist and took a problem with a mercenary having a sexual relation with a woman he spied on for months. But that whole parasocial sexual relation, the peeping, the ultimate motivation for the killing… I don’t know, kinda yucks me out and didn’t feel compelling at all.

Imagine if, after the tribunal, Klaasje’s disappearance was related to her actually being the killer. That would have made sense. But she was likely just afraid of how he leads would make her look like the prime suspect, so she fled. Still, I probably would have preferred her to be the killer somehow. Some kind of spy/agent working for some corrupt people who want smash the union or something.

Then the whole thing with Ruby. It was an intense encounter finding her under that ruined factory and the confrontation was quite dangerous - we almost died there. But her ultimately not being related to the killing at all apart from staging the lynching was also just kinda annoying. I get that we didn’t have any other leads that made sense at the time so Ruby was the only logical suspect. But her just completely vanishing after our realising that she’s not the killer felt anticlimactic.

Then the encounter with the phasmid. It was cool, I guess, but ultimately, it didn’t really contribute a lot to the story, I feel like. It’s insinuated that the Deserter was somehow aware of its presence on his solitary stay on the island, but you don’t know for sure if he actually saw it. Who knows - maybe both Harry and Kim hallucinated. There is nothing scientifical that would explain the phasmid’s existence. But even putting all of that aside, it was a little disappointing to me that you don’t even see the reactions of the cryptozoologists. Felt a little robbed of that.

Then there was the ending itself. After finding out who the killer is, I was 100% sure that the game wasn’t finished yet. The huge climax when you are confronted by your former colleagues felt similarly intense to the tribunal itself, and I was sure that this would lead to further development in the story. But nope. It’s over, just like that. I feel like something was missing there, but I can’t quite put my finger on it.

So yea, my unfiltered thoughts I had on this. It’s still an amazing game and I’d really like to make another playthrough. But the ending did kinda suck to me. I’ve read a bit of discussion on the ending online and some points felt valid but didn’t change my mind too much, overall.

Thoughts?

  • Druid@lemmy.zipOP
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    3 days ago

    Thanks for putting so much thought on into your comment. Your points are all very sound.

    Yea, Klaasje doesn’t make much sense as the killer, true. I think I was stuck in that idea of playing a murder mystery game where you solve a crime and thought it would have to be someone you know or have seen in the game already because it’s what most titles in the genre use as a trope.

    The point about Ruby also makes sense. Don’t have anything to add.

    About the phasmid: can you actually take a photo? We retried that sequence several times and no matter what we tried, Kim wouldn’t or couldn’t shoot the pic.

    • NuraShiny [any]@hexbear.net
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      3 days ago

      I understand your point of view as well. I entered the game expecting a detective story with amnesia to sprinkle in background details about the world, but about when I found a guy so rich he bends light in a shipping container is when I decided I would just be along for the crazy ride. ;)

      As for taking a photo. Kim has two photo plates for his camera. He uses one for the corpse. I am not aware of any place in the game prior to the Phasmid where you can take another photo, so he should have a plate available.

      From what I remember (it has been a bit), he pulls out the camera right at the start of the Phasmid showing up, but you have to slow him down at that point and succeed in having your conversation with it. Only after that will there be a prompt to take a photo. I think. I am sure this is in the wiki though if you want to know for sure.

      • Coelacanth
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        3 days ago

        I entered the game expecting a detective story with amnesia to sprinkle in background details about the world,

        Disco Elysium claiming to be a detective game on the store page really does sabotage a lot of people’s experience. I’ve seen so many tunnel vision on the case, miss half the content and then go online and ask “… that’s it?”. It is a game about a detective, but it is not a detective game.

        For the phasmid photo, I believe you can actually take the photo at any point. I don’t think it scares off the phasmid, you can have the conversation before or after. However, you can only approach it in the first place if you accepted the pheromones from Morell.