Innovation on BGG.

And I totally agree with his opening remarks about the early phase of Civilization being the best part!

  • ace_garp@lemmy.world
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    2 days ago

    I guessed it was Innovation from the title.

    The best card game available, IMHO.

    Best at 2 player.

    I like the 3rd ed. art the best(the brown box shown at 2:20).

    Available for free-online play at the DIY boardgame site yucata.de (Register a free account at top, then click on ‘Create Invitation’) (For the first few learning games, online-play can help greatly, when calculating each players featured-icons)

    I very highly recommend trying out Innovation. Worth a go if you like any other card games or boardgames.

    NB. The complimentary card-theming, and appropriate level of play-testing/balancing, is very evident when playing through.

    • VoterFrog@lemmy.world
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      2 days ago

      Looks neat. I like the concept of the crazy innovation combos. But I don’t think I’d ever get it out if it’s only good at 2 players.

      • ace_garp@lemmy.world
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        2 days ago

        You can play 3 or 4, but the game-state will change so much between your turns, that any strategies often go out the window and need a re-calc at turn start(Very much non-euro).

        Calculating the feature-icons in a 4P can be laborious, they are constantly in flux too.

        • VoterFrog@lemmy.world
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          2 days ago

          Is that because the innovations are so powerful and impactful that they massively change the game state? I wonder what the designers could do to make the game more playable in a group.

          It makes me think of one of my group’s favorite games, Cosmic Encounter which sees you leading an alien race with a game bending special ability. Each round is a quick duel with a random player so you can’t plan too much around that. The strategizing is mostly around when you decide to use the best cards in your hand, which you don’t typicallyhave to worry too much about being taken from you. Also you often have to decide which player to hinder from winning or to help (perhaps opportunistically, even if you don’t want them to get stronger it can pay to hitch your wagon to them for a boost).

          We just like the surprising moments that can arise from the alien abilities and the cards. And the full-table engagement with most rounds.