Valve have added a new rule to the Onboarding guide for game developers, noting that payment processors get a say in what stays on Steam.

Newly added rule is:

Content that may violate the rules and standards set forth by Steam’s payment processors and related card networks and banks, or internet network providers. In particular, certain kinds of adult only content.

Diff of the new terms https://github.com/SteamDatabase/SteamworksDocumentation/commit/fddd59b5395cc3c1c74574650dbf5784612d0521

:/ payment processors strike again (slippery slope etc)

  • vithigar@lemmy.ca
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    1 day ago

    They accepted BTC for a while but stopped. The other comment here mentioned the transaction fees being a problem for purchases on the scale of steam game prices, but it wasn’t just that. A big problem was crypto volatility and transaction processing time. They found that very often by the time a transaction cleared the value had swung enough that they were getting amounts that failed to align with the actual prices of the games people were buying.

    It’s more stable now, so maybe that would be less of a problem, but I feel it highlights a big problem with crypto in general and that is that even when you do find places that accept crypto nothing is priced in crypto. It’s basically always just a proxy for USD using whatever its current market value is.

    • Bronzebeard@lemmy.zip
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      1 day ago

      Stable coins exist to counter that very problem. There’s several out there that are pegged to the value of the dollar, and are mostly used as intermediaries when trading between other coins.

      USDT is one such option.