I’ve always been a sucker for RPG games. When I’m feeling down I tend to play Final Fantasy 8 or Final Fantasy 10, they’re like my comfort games.
I’ve had a hard time finding joy in modern RPG games, they all feel very grindy and seem to have an uninteresting plot. I’m looking for something that sparks joy, so I don’t have look for some ridiculous challenge like Khimari only run in FF10 or something.
Things that spark joy:
- Being able to play on Steam Deck or at least stream from my (linux) desktop
- Decent graphics, though pixel art is ok
- Voice acting
- No random encounters
- Good plot
- Good combat
Things that do not spark joy:
- Too much grinding
- DnD mechanics
- Mandatory online requirement
Games that I really enjoyed:
- Final Fantasy 7 through 10
- Final Fantasy 5
- Dragon Quest XI
- Xenoblade Chronicles 1/2
- South Park games
- Stardew Valley
Games that I did not enjoy:
- Elden Ring - I guess I just don’t have the mental patience for souls games anymore.
- Final Fantasy X-2 - great combat mechanics, horrendous plot
- “Modern” Final Fantasy games
- Divinity: Original Sin 2, Disco Elysium - feels too much like DnD
- Hogwarts Legacy - It felt amazing at first but then got super repetitive
- Persona 5 Royal - The game severely overstayed its welcome, very bloated, very repetitive dialog (the characters tell you the same information multiple times)
- I am Setsuna - The plot resembled Final Fantasy 10 way too much, felt like I had already played that game. Didn’t finish
- Kingdom Hearts - Severe motion sickness
- Octopath Traveler - The plot felt extremely disconnected, random encounters were annoying, I got stuck due to an underleveled party and didn’t have the patience to grind it up
Thanks in advance!
I just picked up Beyond Galaxyland in a Fanatical bundle. I have not played it yet, so tentative recommendation, but reviews are indicating it may be a hidden gem.
For an older one I really liked: Cosmic Star Heroine. Pixel art, great soundtrack especially for bosses, and fantastic combat mechanics. It’s all very uniquely designed to encourage high-risk gameplay and variety on every turn, pushing moments where you buff yourself up for one or two supremely powerful strikes in a fight, or even sacrifice a character to KO the last enemy (all characters heal to full after every fight)
For even older: As someone who had that same kind of music-swelling nostalgia around FF7, I managed to win back that feeling when I played “The Legend of Heroes: Trails in the Sky”. It’s a two-part game (sold as two units), that begins a giant series of games, but I only played it out of curiosity. Even though I didn’t fully enjoy later games, Trails had both a lot of enjoyable and unique elements to its combat, and a very emotionally written story that occasionally throws in silliness to retain charm. Though the game itself is old, it got a series of patches by a “master porting engineer” at Falcom that adds features like an experimental fast-forward mode to help with long battle animations.
On grinding, one great thing about the games is their XP system. They grant a lot more XP anytime you’re underleveled for enemies, and much less when you’re overleveled - helping to equalize the experience after just a few fights, many of which can be short thanks to fast forwarding. But, the story is still long overall.
You’ll see a Trails 3, which is very optional in my view. Weirdly, it’s a bit more of a “lore dump” for future games than closing off any major plot threads. To me it was a little bit of a signal of them taking their “Marvel universe” style of world a bit too far.