• megopie@beehaw.org
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    4 days ago

    In my experience, the really difficult part of frost punk is initially just understanding the shape of the situation the player is in.

    Like, like most will fail on normal because they just don’t know what options are available to them and what pressures they’ll be put under over time.

    After one successful play through I found the game a lot easier just because I knew what I was up against and what resources I had at my disposal to deal with it.

    • JackbyDev@programming.dev
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      2 days ago

      Yeah. Like… Uh. Major spoiler. Don’t open if you haven’t finished.

      Frost Punk 1 spoiler

      The sheer length of the end game freeze was crazy. Of course, if you knew just how long and how intense it would be then it wouldn’t really be fun to encounter. The fun of that is the surprise of how long and intense it is, even with the game telling you that you need tons of food it’s still crazy.

      But even apart from that, there are times when you make decisions based on limited information only to realize there is something that gives you more options soon after, and if you’d pursued that other thing you wouldn’t have needed the first thing. These was a bit of that in FP1 and FP2. I liked 1, didn’t finish 2 but I still liked it. My main complaints about 2 were the UI being wonky and a few mechanics not being very clear.

      I appreciate the devs of FP1 making it so buildings didn’t need to be smushed. There used to be this way you could trick the game into shoving more buildings in than it typically allowed, but they just made that happen by default. Changes like this deserve praise. Pointless micromanagement should always be eliminated.

    • Sidyctism II.@discuss.tchncs.de
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      2 days ago

      this was my experience as well. took me like 6 tries to do the first mission on normal. then all the others i did first try (although not exactly optimal).
      a few months later i did the first mission on hard - first try.
      its almost a bit dissappointing, because FP is a lot of fun, but once you “get it”, it kinda feels like a lot of the challenge you feel early on is gone.