• hraegsvelmir@ani.social
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    3 days ago

    I think that comes down to the genre and game. I’ve definitely played games where I was enjoying the story and wanted to see its conclusion, but couldn’t be bothered with a boss rush in the middle of the game. In a similar vein, games with sudden difficulty spikes in the mid- to endgame portion might benefit from it.

    At the end of the day, I’m a working adult, trying to fit in having some fun with all the other crap I need to do. I don’t have time for games that need me to treat them as a second job to get good enough to make any progress in them, but games with random difficulty spikes or boss rushes that just serve to pad out play time by making you grind for levels or the ideal equipment or skills/summons out of nowhere feel like an annoying bait and switch to me.

    • ErableEreinte@lemmy.ca
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      3 days ago

      Right, I can see that. I tend to have less patience for (what I consider) annoying gameplay despite good stories, therefore I wouldn’t try lower difficulties if it’s a hassle to me.

      I tend to move on / abandon games quicker than I would have done when I was younger, and I know what genres I tend to favour.
      Artificially padded games are usually a pass for me too.

      • hraegsvelmir@ani.social
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        3 days ago

        I don’t play too much in the way of action RPGs, but it’s definitely an annoying thing that tends to pop up in JRPGs, though less so nowadays. Still, I do appreciate being able to dial the difficulty down as an option if I’m enjoying a game, get 30 hours in, and run into one of those two issues. If it’s not an option, I’d just drop the game, but it gets annoying when you’ve sank in a month or so of free time, only for a game to pull that on you.