With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
I’m about 10 hours into silksong and it’s amazing, don’t get me wrong. But the majority of the boss fights seem… cheap?
Like, their difficulty doesn’t come from their various attacks, or their environment. Instead, it usually comes from the fact that they do double damage, or the fact that they spam the same two attacks over and over way too quickly, or the fact that they can do the same add summon three times in a row and make what was a controllable situation practically impossible
Now, I’ve 112% the OG hollow knight and beaten true radiance, so I’m not against difficult boss fights. In fact I relish the feeling of learning their moves and patterns after every single death
But when the moves are “ram into wall. Then ram into wall again” it becomes incredibly annoying
Some of the boss fights felt amazing once you start learning their attack patterns, but then others were just… lacking. The savage fly one comes to mind. It wasn’t particularly a difficult boss itself. But when it summoned ads, it became a fight around rng. It wasn’t a fun fight at all. Felt like the devs realised it was too easy and chucked in ads then left it there.
Separately, why on earth the boss doesn’t receive damage for slamming down on the spiky enemy when its spikes are deployed… Missed opportunity!
The Beastfly in the Chapel isn’t too bad, since you can leverage its slam to take out any ads, however there is another arena where you fight it again and it spawns flying ads who shoot projectiles which deal double damage AND the boss breaks the platforms you’re standing on.
I’m about 10 hours into silksong and it’s amazing, don’t get me wrong. But the majority of the boss fights seem… cheap?
Like, their difficulty doesn’t come from their various attacks, or their environment. Instead, it usually comes from the fact that they do double damage, or the fact that they spam the same two attacks over and over way too quickly, or the fact that they can do the same add summon three times in a row and make what was a controllable situation practically impossible
Now, I’ve 112% the OG hollow knight and beaten true radiance, so I’m not against difficult boss fights. In fact I relish the feeling of learning their moves and patterns after every single death
But when the moves are “ram into wall. Then ram into wall again” it becomes incredibly annoying
Some of the boss fights felt amazing once you start learning their attack patterns, but then others were just… lacking. The savage fly one comes to mind. It wasn’t particularly a difficult boss itself. But when it summoned ads, it became a fight around rng. It wasn’t a fun fight at all. Felt like the devs realised it was too easy and chucked in ads then left it there.
Separately, why on earth the boss doesn’t receive damage for slamming down on the spiky enemy when its spikes are deployed… Missed opportunity!
The Beastfly in the Chapel isn’t too bad, since you can leverage its slam to take out any ads, however there is another arena where you fight it again and it spawns flying ads who shoot projectiles which deal double damage AND the boss breaks the platforms you’re standing on.
Feels like bullshit fighting against it.