City builders. Now I know it’s a though genre to get right, it’s hard to strike balance between simulation and “arcade” but it’s still weird to me that modded SimCity4 offers a more complete experience than Cities Skylines, 1 or 2 (random examples: industries in CS1 doesn’t allow you to define freight management between cargo stations, you have to use mods for that, and it still doesn’t completely work, CS2 doesn’t have bikes)
I still play Caesar III from time to time, it has aged very well to this day, especially thanks to Augustus/Julius mods. Maybe we just peaked decades ago.
I really don’t get the focus on graphics, especially in Cities: Skylines 2.
I don’t play games like that to look at pretty pictures. I had a lot of fun with the original lincity, which has very minimal graphics, and the original SimCity. What I do want is interesting mechanics and lots of levers to pull, and good UI.
City builders. Now I know it’s a though genre to get right, it’s hard to strike balance between simulation and “arcade” but it’s still weird to me that modded SimCity4 offers a more complete experience than Cities Skylines, 1 or 2 (random examples: industries in CS1 doesn’t allow you to define freight management between cargo stations, you have to use mods for that, and it still doesn’t completely work, CS2 doesn’t have bikes)
I still play Caesar III from time to time, it has aged very well to this day, especially thanks to Augustus/Julius mods. Maybe we just peaked decades ago.
I really don’t get the focus on graphics, especially in Cities: Skylines 2.
I don’t play games like that to look at pretty pictures. I had a lot of fun with the original lincity, which has very minimal graphics, and the original SimCity. What I do want is interesting mechanics and lots of levers to pull, and good UI.
Foundation is great on that regard: 5 GB of storage for the whole game.
Anno 1800 on the other hand is 100…
I loved the original SimCity, as well as 2000 and 3000. But I thought SimCity 4 was too complex and had too much micromanagement.