SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.
This is extraordinarily wrong!
There are secrets that you need specific power ups to get to. Off the top of my head, I know there are secrets that you need Raccoon/Tanuki, Frog, or Fire Flower to reach, and some secrets that require you to use an invincible star from the map when you start a level.
I think there are secrets that you need a P-Wing to reach, and there might be secrets that depend on Tanuki or Hammer, but I’m not sure.
This is almost nothing, though. The secret areas are a handful of coins, or an extra power-up, or a magic whistle. Three sections of a water level or a wall of ice in one world is not a puzzle nor an “alternate path” in a meaningful way. E-reader? The niche peripheral adds a tiny bit of extra content for the GBA release of the NES game and that’s among your best arguments?
SMB3 is very good for what it is and a technical achievement but ranking it above World is pure nostalgia.
This is extraordinarily wrong!
There are secrets that you need specific power ups to get to. Off the top of my head, I know there are secrets that you need Raccoon/Tanuki, Frog, or Fire Flower to reach, and some secrets that require you to use an invincible star from the map when you start a level.
I think there are secrets that you need a P-Wing to reach, and there might be secrets that depend on Tanuki or Hammer, but I’m not sure.
This is almost nothing, though. The secret areas are a handful of coins, or an extra power-up, or a magic whistle. Three sections of a water level or a wall of ice in one world is not a puzzle nor an “alternate path” in a meaningful way. E-reader? The niche peripheral adds a tiny bit of extra content for the GBA release of the NES game and that’s among your best arguments?
SMB3 is very good for what it is and a technical achievement but ranking it above World is pure nostalgia.