Played a ton of it. It’s still my favorite CRPG sandbox. I know 5E isn’t super popular, but it really clicked with me. I love tinkering with the builds in it. Had an okay main story (I’ve never been into illithids or anything psychic in D&D) and an above-average cast with some exceptional individual performances.
I still think the most notable thing about it is how atypical it is for a game with its level of production values. It’s a hard sell to producers to do mocap and voice work for so many scenes 90% of your players will never see. It’s also why I still don’t think it’s going to be imitated much going forward. I keep thinking about this interview where Vincke said they had a team that spent a year on all the permutations for the endings.
It’ll be interesting to see where Owlcat goes with their future games, because I think they are the only other big studio (450 employees now!) that might try to pull off anything like this.
Played a ton of it. It’s still my favorite CRPG sandbox. I know 5E isn’t super popular, but it really clicked with me. I love tinkering with the builds in it. Had an okay main story (I’ve never been into illithids or anything psychic in D&D) and an above-average cast with some exceptional individual performances.
I still think the most notable thing about it is how atypical it is for a game with its level of production values. It’s a hard sell to producers to do mocap and voice work for so many scenes 90% of your players will never see. It’s also why I still don’t think it’s going to be imitated much going forward. I keep thinking about this interview where Vincke said they had a team that spent a year on all the permutations for the endings.
It’ll be interesting to see where Owlcat goes with their future games, because I think they are the only other big studio (450 employees now!) that might try to pull off anything like this.