‘Never trust the client’, an adage that modern game developers have apparently forgotten. The only thing one can ultimately trust is the server. Anything client-side, beyond keeping honest people honest, is doomed to failure.
Regular (ie, not kernel-level) anti-cheat is as far as it needs to go. Anything delving past that, such as into kernels, is dumb and an increasing level of security risk for the consumer.
‘Never trust the client’, an adage that modern game developers have apparently forgotten. The only thing one can ultimately trust is the server. Anything client-side, beyond keeping honest people honest, is doomed to failure.
Regular (ie, not kernel-level) anti-cheat is as far as it needs to go. Anything delving past that, such as into kernels, is dumb and an increasing level of security risk for the consumer.