Trust me

  • Zozano@aussie.zone
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    5 months ago

    The thing which pissed me off was PvP level was tied to your total souls accumulated, not your current level.

    Dark Souls II wanted you to spend every soul you’ve earned, and disregard any meta-level for the sake of PvP matchmaking.

    So if you ever got stuck on an area for too long, or grind, you might shoot past other players and never get matched fairly.

    Conversely, you might start getting paired with players way above your level.

    • Alwaysnownevernotme@lemmy.world
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      5 months ago

      Yea that was to stop degenerates like myself from becoming level 10 darkwraiths.

      For some reason people didn’t like that much.

      It also dovetails with the hex spells which cost souls per cast, using the forbidden magic literally ruins you. Super cool aesthetically, hated it at the time.