Asset flips are common in indie gamedev. If we are talking about actual gaming dev, they probably wont use this filter for the most part. Well, maybe only the shitty devs/publishers will.
There is nothing more important than an artstyle of the game. Designers usually go though tons of iterations to pick one. Games have well-thought-out crafted color palettes. I feel like DLSS5 could break all of this and become rogue on all the design that has been carefully picked and agreed upon by development team.
Asset flips are common in indie gamedev. If we are talking about actual gaming dev, they probably wont use this filter for the most part. Well, maybe only the shitty devs/publishers will.
That’s my point. Shitty developers use asset flips. Shitty developers will use poorly-generated AI art, and this homogeneous AI art style as DLSS.
What do you think asset flips are?
Asset flips are common in indie gamedev. If we are talking about actual gaming dev, they probably wont use this filter for the most part. Well, maybe only the shitty devs/publishers will.
There is nothing more important than an artstyle of the game. Designers usually go though tons of iterations to pick one. Games have well-thought-out crafted color palettes. I feel like DLSS5 could break all of this and become rogue on all the design that has been carefully picked and agreed upon by development team.
That’s my point. Shitty developers use asset flips. Shitty developers will use poorly-generated AI art, and this homogeneous AI art style as DLSS.
The common element is shitty developers, not AI.