I’d say it’s pretty FFXy in over world and like a mix of Shadow Hearts and Dragon Quest in its battles, but it’s the vignettes and sound design where it really stands out - not just the voice acting, but having a natural flow to the voices, with people interrupting and speaking over each other rather than saying their lines consecutively.
I’d say it’s unique in a similar way to Clair Obscur, in that it takes a lot of long running and well established mechanics but combines them in a way that feels very modern and original, topped off by the voice acting instead of the graphics. Unfortunately as the other commenter said the story isn’t particularly special and it doesn’t rush at all, so some parts can get a bit grindy.
If you find yourself in a long JRPG mood in the future I’d definitely recommend it, but you do have to be in a long JRPG mood to really enjoy it.
Yeah, the voice editing really stood out to me when I played it. Very different feel to Final Fantasy X, where–despite good performances–the localization had to shoehorn in some stilted/rushed dialogue.
I’d say it’s pretty FFXy in over world and like a mix of Shadow Hearts and Dragon Quest in its battles, but it’s the vignettes and sound design where it really stands out - not just the voice acting, but having a natural flow to the voices, with people interrupting and speaking over each other rather than saying their lines consecutively.
Damn, okay. You’re pulling me back in…
I’d say it’s unique in a similar way to Clair Obscur, in that it takes a lot of long running and well established mechanics but combines them in a way that feels very modern and original, topped off by the voice acting instead of the graphics. Unfortunately as the other commenter said the story isn’t particularly special and it doesn’t rush at all, so some parts can get a bit grindy. If you find yourself in a long JRPG mood in the future I’d definitely recommend it, but you do have to be in a long JRPG mood to really enjoy it.
Yeah, the voice editing really stood out to me when I played it. Very different feel to Final Fantasy X, where–despite good performances–the localization had to shoehorn in some stilted/rushed dialogue.