I’ve been playing anything but soulslikes recently. Climbing my way up the ranked ladder in League, played some Darkwood, and recently got obsessed with Pokerogue which has been a lot of fun.

Soulslikes can pose quite a challenge for players with their oftentimes quite brutal difficulty: insane boss patterns that leave no breathing room, high amounts of damage, status damage. Luckily, many bosses allow for strategies that exploit intended as well as unintended weaknesses to make the fights a little more bearable. So following up on @MissingInteger@lemmy.zip’s suggestion, I want to know what your favourite ways to cheese a boss in a Soulslike is.

Cheesing could be a glitch in this case, like glitching out the final boss of the Bloodborne DLC to stop them from attacking or having Gyoubu or a certain hateful spirit jump off a cliff in Sekiro, as well as “intended” cheeses, like chugging consumables and Fable Arts at bosses in Lies of P.

I haven’t done it myself, but I always found it incredibly funny to think about that the Capra Demon from DS1, a wall for many new players, can be killed from outside their fog of wall with stones and dung piles. Or a certain simian boss from Sekiro being very weak to the Mortal Draw to a point where he’s in a constant stagger animation and just dies without any counterplay.

What are your favourite cheeses?

  • CascadeOfLight [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    6
    ·
    4 days ago

    I like in DS2, parrying the Pursuer in front of the ballista and deleting it in a hail of bolts.

    In general I like boss arena features that act like puzzle pieces (more so than bosses whose entire fight is just a puzzle) and Pursuer is one of the few that really has something like that… but it does so much damage, I have to consider it cheesing.