• Fubarberry@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    21
    ·
    3 months ago

    8 years of development under multiple publishers will bleed a lot of money. They also hired on a lot of “experienced devs” from different game studios to head the different departments, and presumably paid them well enough to get them to leave their original companies.

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      1
      ·
      3 months ago

      This is probably the biggest lesson against the gamer mindset of “Give the developers time to work, and they’ll polish it to a shine.” Sometimes, even time doesn’t improve the end product if the idea wasn’t great. It might even indicate that on some instances where publishers scrapped a ‘cool’ project that was in the works, it was actually the right call. It might have been a Concord waiting to happen.

      • cows_are_underrated@feddit.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        Yeah, but we have seen a lot of examples where it was clearly a lack of time. An example would be the Gollum game. It had some very good concepts(making decisions between both of his personalities), but it didnt had any impact. This seems like something where if they had more time they could have formed this into a very good game mechanic.

      • Crashumbc@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        Absolutely, and especially at a Corp as big as Sony, you have a lot of office politics in play also. Folks pushing personal agendas because it advanced their career.

      • Fubarberry@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 months ago

        From what I understand, it actually started concept development 10 years ago, with 8 years of active development.