I remember fondly the days of playing Heroes of Might and Magic II, never played HOMM3 or anything after, but as I looked at the latest and most “recent” heroes games… they’re all rated/reviewed SO harshly. Apparently, they never gained steam like the earlier titles. RTS seems to have the same issue, tapering off. Starcraft is basically dried up and dead, and we never got another Warcraft unfortunately. Even WC3 Reforged was a total flop/disaster, people were hoping one day to get Warcraft 4. Would’ve been nice, honestly… But it never happened. as of today, I can’t find a single RTS or RPG I actually enjoy that isn’t some old ‘classic’.
What happened to these genres?
The graphics are much simpler than BG3, but Owlcat has done some fantastic work with their Pathfinder games.
Wrath of the Righteous is much more polished and expanded than Kingmaker, but they’re both great. They both have the option to play in turn-based like BG3, or real time with pause like the old BG games.
Wrath of the Righteous is hands down a better game than Baldur’s Gate 3 in every observable metric except for graphics and I will gladly die on this hill.
Much as I love WOTR, hard disagree there. BG 3 is much better in terms of reactivity and consequences, polish, and all of its mechanics work properly. Meanwhile WOTR has the stumps that are 50% of its mythic paths, the not particularly well received crusade mode, and one of the worst dungeons I can remember in rpg history (I will freely admit that this last point is not as objective as the rest of my argument, but I know I am far from alone with this opinion).
Graphics and voice acting, but only because they randomly stop speaking and go to pure text during dialogue. BG3 also doesn’t have Blackwater…
100% agree with the rest. I really hope Owlcat gets inspired by the more dynamic elements/environments from Larian’s games though.
I’ve heard a lot of concerning things about Pathfinder being way, WAY more complex and challenging than BG3, like absurdly, crazy complex combat and game systems that I’d probably struggle with and bar me from getting really into their game.
That’s what the difficulty settings are for. No joke. Nearly any trash build can cruise through the easy difficulties with no more than a basic understanding of how turn based combat operates, and you’ll need to be a sweatlord with three spreadsheets open to reliably pose a threat to the hardest difficulty. Personally, I like to play in the middle but still overoptimize my party, so the early game is a challenge and then I just completely steamroll the final third of the game once we really get cooking with mythic levels.
If you already know DnD then you can play pathfinder with minimal confusion. An hour’s worth of reading a couple good build guides will give you a good idea where the differences lie and why certain choices are commonly made (Point-Blank/Precise Shot feats for instance). If you don’t already know DnD and you’re coming from something like Pillars of Eternity or Divinity Original Sin, you might have a little bit of a rough landing. But that’s what a wiki is for, or just straight up following a build guide if you’re timid.
Pathfinder also has fairly detailed difficulty settings panel, you can tailor the difficulty to your liking. Story mode difficulty and auto level up presets makes the game beatable for even your grandma, so you can ease into the system.
There are also some great guides out there for different builds for both companions and main character.
That’s a fair assessment. There are a ridiculous number of classes and subclasses each with their own quirks. And that’s without getting into multiclassing or Wrath’s mythic path system. I’ve definitely spent 20+ minutes leveling up before.
Do you like JRPGs? Yakuza: Like a Dragon is fairly recent and has a sequel (that I haven’t gotten to play yet). The story is NOT your typical RPG fare, it’s a modern drama about an ex-gangster trying to get back on his feet after prison (it gets emotional, I cried). But the combat is a classic turn-based RPG and it’s fun, stylish, and just barely complex enough to stay engaging.