I found it in my phone’s gallery, probably from Reddit.

  • D06M4@lemmy.zip
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    16 days ago

    Depends on which too. If it’s a Souls the summoning and invading mechanism is very generously sprinkled from top to bottom. Soapstone messages are everywhere too. Even when played offline NPC summons and invasions are still there to fill in for other players.

    I can’t see a focus on loneliness, but rather on being suprised by a stranger’s interaction who’s company you never expected.

    Also, this Eurogamer interview delves into what inspired Hidetaka Miyazaki to approach multiplayer as he did.

    • ..and the moonblades@piefed.blahaj.zone
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      16 days ago

      I never thought about that actually… my experience with Souls-like is largely defined by offline experience because my broke teenage self just pirated the games. It was always a given for me that these games are supposed to feel lonely.

      That’s a funny revelation haha

      • D06M4@lemmy.zip
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        16 days ago

        Speedrunners are single players too. 👌

        It’s actually a virtue that these games let players find their own way of progressing. I love the Souls games because players have ways to express their character that would be unthinkable in other games that aren’t immersive sims.

        I gifted Scholar of the First Sin to my partner at a time when she was feeling stuck and overwhelmed with options and responsibilities and I wished she’d venture down a path she liked, scrutinize the obstacles on it and overcome them through pattern learning, practice and resourcefulness, asking for jolly cooperation whenever she needed some help.

        It immediately clicked and had a good influence on our lives. We both pushed forward with better attitudes. 💛