• Vlyn@lemmy.zip
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    2 days ago

    The 0.1% who actually hit it big. Let’s not include survivorship bias here :)

    • redwattlebird@thelemmy.club
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      1 day ago

      You don’t go into indie to hit big though. You do it because it’s your passion, just like any other creative out there.

      • ParlimentOfDoom@piefed.zip
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        11 hours ago

        Hitting it big, In Indie terms, is making even $1 in profit, though.

        Like 90% don’t even make back their budget

      • Vlyn@lemmy.zip
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        1 day ago

        You can’t pay rent or for food with passion. Indie as in making it your job is brutal.

        Indie as a hobby while having a day job can be peachy (I’m doing it myself).

        • redwattlebird@thelemmy.club
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          1 day ago

          Yep and that’s why it’s really important to have government investment to increase the chances of getting games out there. For example, Untitled Goose Game got government grants and was a huge success - there are many other examples also. Without the grants, they wouldn’t have been able to make it.

        • Jakeroxs@sh.itjust.works
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          1 day ago

          You don’t really have to “hit it big” even moderate success (comparatively) is enough to pay the bills for a long while from what I’ve heard from a few indie devs online.