• count_dongulus@lemmy.world
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    9 months ago

    The thing that frustrates me about developers who feel powerless over technical debt is…who is actually stopping them from dealing with it? They way I see it, as a software engineer, your customer is sales/marketing/product/etc. They don’t care about the details or maintenance, they just want the thing. And that’s okay. But you have to include the cost of managing technical debt into the line items the customer wants. That is, estimate based on doing the right things, not taking shortcuts. Your customer isn’t reading your commits. If they were, they wouldn’t need you.

    It would be bizarre if your quote for getting your house siding redone included line items for changing the oil on the work truck, organizing the shop, or training new crew members. But those costs of business are already factored into what you pay at the end of the day.

      • count_dongulus@lemmy.world
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        9 months ago

        Yeah management is totally backwards there; it’s like the building manager on a construction project going “all electrical needs to be done in X weeks”, but realistically they have no direct control over that deadline being met by declaring an arbitrary deadline. The unfortunate difference is that if you do a shitty job wiring a building, you’ll fail inspection and have to spend more time and money fixing it. Software can often hobble along; there aren’t strict enforcements for quality that the business can legally ignore, so you’ll always have sad defeated devs go “okay boss, we’ll skip the things we need to get this done faster for you (I hate this job and don’t care about the product’s long term success)”. Having a steady supply of those people will slowly kill a software company.

        In the past, I’ve dealt with estimate pushback not by explaining what necessary work can be removed like tests, documentation, or refactoring, but by talking through ways to divide the project more effectively to get more people involved (up to a point, a la mythical man month). That seems to go more proactively. Then we look at nixing optional requirements. But, I’ve also usually dealt with mostly competent engineering management.

    • AdamBomb@lemmy.sdf.org
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      9 months ago

      Yes, this. Refactor first to make the upcoming change easier and cleaner, not after. Don’t ask for permission, don’t even call it refactoring or cleanup. Just call it working on the feature, because that’s what it is. Don’t let non-engineers tell you how to engineer.

      • catalyst@lemmy.world
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        9 months ago

        Yes, this! I rarely ask for permission on that sort of thing. I’ll just do it as part of my work and see if anyone calls me out on it.

        • TrickDacy@lemmy.world
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          9 months ago

          I do this too, but I realize I’m privileged to be able to. In past jobs people actually would get pissed at me for doing it. I had a manager have a really shitty talk with me about it once. I’d guess a lot of people have bad experiences like that

          • FlorianSimon@sh.itjust.works
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            9 months ago

            If higher-ups complain about intempestive code refactoring, it’s always a good idea to stop for a moment and to start becoming less trigger-happy with refactors. It’s OK to take some time to determine what actual value refactors bring to the project in tangible terms - intuition is not enough. Convincing a critical manager is a good start, because their tolerance for programmer bullshit is low if they don’t actually write code.

            Very often, and this is especially prevalent among junior programmers who care about what they do, the reasoning for refactoring turns out to be something along the lines of “I don’t like this” or “I read some cool blog article saying things should be done that way”, without any care about whether or not the change in question is actually improving anything, or, if it does, if the improvement is worth the degradation in terms of quality (new bugs)/maintainability (added genericity making the code more difficult to understand, cryptic features of the language being used that make it hard to understand what’s going on, I’m sure there’s other examples…)

        • FlorianSimon@sh.itjust.works
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          9 months ago

          The problem is you often get in cases where the developer cannot back their intuition that something is actually harmful with facts. When it’s not just pure bikeshedding about code they don’t like and falsely claim to be a ticking timebomb, they fail to weigh the risks of leaving slightly offputting code in the codebase against the risks associated with significant code changes in general, which, even with tests, will still inevitably break.

          Developers of all sorts tend to vastly overestimate how dangerous a piece of code may be.

          To be clear, while I’ve seen it with other developers, I’m still guilty of this myself to this day. I’m not saying I’m any better than anybody.

          It’s just that I’ve seen how disruptive refactoring can be, and, while it is often necessary, I thought it would be important to mention that I think it should be done with care.

          If you can convince a manager with rational arguments in terms of product quality, it can be a good way to make the case for a refactor, because your manager probably won’t be impressed by arguments about unimportant nuances we developers obsess about.

          • 0x0@programming.dev
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            9 months ago

            The joy begins when you know you should refactor the whole project from the ground up…

    • janAkali@lemmy.one
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      9 months ago

      I believe for many companies, developers work on giant codebases with many hundred thousands or even millions of lines of code.

      With such large codebase you have no control over any system. Because control is split between groups of devs.

      If you want to refactor a single subsystem it would take coordination of all groups working on that part and will halt development, probably for months. But first you have to convince all the management people, that refactor is needed, that on itself could take eternity.

      So instead you patch it on your end and call it a day.

      • MajorHavoc@programming.dev
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        9 months ago

        So instead you patch it on your end and call it a day.

        Yep!

        I’m looking forward to the horror stories that emerge once some percentage of those changes are made solely by unmanaged hallucination-prone AI.

        I would feel bad for the developera who have to clean up the mess, but honestly, it’s their chance to make $$$$$$ off of that cleanup. If they manage not to, their union is completely incompetent.