TheLongPrice@lemmy.one to Godot@programming.dev · 1 month agoBreak it up! Improving Your Godot Code Using Componentsnishchalb.github.ioexternal-linkmessage-square10fedilinkarrow-up176arrow-down10file-text
arrow-up176arrow-down1external-linkBreak it up! Improving Your Godot Code Using Componentsnishchalb.github.ioTheLongPrice@lemmy.one to Godot@programming.dev · 1 month agomessage-square10fedilinkfile-text
minus-squareTheLongPrice@lemmy.oneOPlinkfedilinkarrow-up1·23 days agoThat would definitely be an improvement, using classes is probably more robust. In my case, the project wasn’t too huge and it was solo, so I never hit issues with string references.
That would definitely be an improvement, using classes is probably more robust. In my case, the project wasn’t too huge and it was solo, so I never hit issues with string references.
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