Without any flashy marketing campaigns or social media fanfare, Valve rolled out a routine Steam Client update containing a very simple line in the patch notes: “Improved Steam Client startup performance.”
Without any flashy marketing campaigns or social media fanfare, Valve rolled out a routine Steam Client update containing a very simple line in the patch notes: “Improved Steam Client startup performance.”
You may think this is a joke, but people will start complaining if a program is too fast.
I’m sure it happens, but in 25 years I’ve never had a client complain about anything being too fast.
Because they feel like (from their perspective) complex operations should require “effort” by the system and program so that they appear heavy and meaningful?
What does starting a program “too” fast mean? And who complained ever about it? Any links?
Psychology. People think that if a process completes remarkably quickly, it didn’t do the whole thing. Plenty of articles on the psychology of progress bars; take your pick.
One interesting scenario is that games used to have tips on their loading screens. With SSDs, everything loads so fast that if you might miss it if it closes automatically.
Regarding the loading screen scenario: I get that you would put tips in your loading screen so the player doesn’t get bored when he has to wait. But I would never artificially extend the loading duration to show tips.