According to The Verge,
The Elder Scrolls 6: Sentinelis the title of the highly-anticipated follow-up to Bethesda’s Skyrim…While we’re not quite sure when to expect… However, Bethesda does like to wait until its games are close to the finish line to really lay it all out there, so we may be waiting a while before we get raw gameplay.
✨📜 Hurray! Hurray! Hurray! 📜✨
There are numerous… tales, scrolls, prose, and legends
Shelves of stories, space of songs for every heart and wisdom
Where every world of atoms of each letter carved in time
Has a Universe to share with you, your friends, the Hero
~ /\



It’s great the developer invested and applied their time into the ineffably magnificent universe, title…
But, I do not believe the developers at Bethseda, Zenimax do lack ambition for it. They have professionals, much more sufficient and experienced for such a task, too.
Yet, they also are accountable and responsible for titles, history, and are expected to always stay that way, too.
Such a drastical change as you describe is indeed much significant… and that added to the official release assumes every single person will receive it, and those who remember it the way it was won’t have it anymore, and those who adventure the universe the first time - will have different than it was.
That is, it may permanently damage the initial, and now inscribed into the infinite history, presentation and shift expectations.
Changes like that may break connections between people, apply utter confusions, and insert gaps into the history enough to dissapoint everyone, where new state is now disconnected from the past experience.
Personally, I appreciate these transitions. The allow me to re-think and analyze future actions better. They add a pause that allows to reconsider the events.
These transitions are there for reason, and accountable, responsible developers, artists, people… consider it all, too, based on statistics or not.
I never implied Bethesda was supposed to add this solution to Skyrim. I’m simply pointing out that a modder has done this in Skyrim, a game that is now 2 console generations old. I get why Bethesda wouldn’t add something like that to Skyrim on launch, the console hardware couldn’t handle something like that. I also get why they wouldn’t add it later, in part of what you explained. But what’s the excuse for not having it in Starfield? Starfield desperately needed to get rid of loading screens because at some points of the game it’s loading screen after loading screen. And Starfield doesn’t get the console hardware excuse because the biggest benefit of this gen consoles is the reduction of loading screens. Furthermore Bethesda are supposed to be the professionals, they do this for a living. They now have the hardware to do it, they have the engine that was capable of doing it a decade ago, they have the ability to modify the engine (which is something the modder can’t to) and they’re supposed to have more experience that a single university student fiddling with the game for fun.
I think it raises a perfectly valid question. Why hasn’t Bethesda done this for Starfield? And a followup question to you, because my answer to the previous question is the lack of ambition, if the answer is not the lack of ambition what is the answer?