cross-posted from: https://discuss.tchncs.de/post/24542153

After about a year of on-and-off development of my first project, I plan to release it on 18 Nov 2024. It’s a turn based strategy set in a bedroom, where you play with toy army men against your opponent (human or computer).

You can check out the game, play the demo and wishlist here: https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/

And check my tiktok profile for more gameplay shorts: https://www.tiktok.com/@wchcgamedev

Happy to hear what you think!

  • fakeman_pretendname@feddit.uk
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    12 days ago

    Big congratulations for getting this far! Well done! There’s some novel ideas in this, which must be quite hard to do in a genre like RTS which leans heavily on familiarity.

    Is it currently just single isolated random battles, or is there some sort of linked-mission pre-scripted campaign to take over the house or anything like that?

    [Edit] After playing the demo, I realise it’s turn-based strategy rather than real-time strategy, but still the point stands.

      • fakeman_pretendname@feddit.uk
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        12 days ago

        I had a play on the demo this evening, probably about 1hr 30 for the full match. I enjoyed playing it, and I think you’ve got the base gameplay loop working nicely.

        There were a few quirks with the AI opponent getting its soldiers stuck in furniture, and repeatedly trying to reposition them until out of energy, and a few times where I struggled with positioning on top of something (instead of inside/under), but essentially no game-stopping bugs.

        I was playing on Linux Mint - I didn’t look whether it’s Linux native or running through Proton, but it runs nicely regardless.

        Without a campaign, it likely limits the replayability a bit - but the general gameplay itself is fun, and a great position to be in for developing things further, in whatever direction you want to go.

        Also, just to note a campaign doesn’t need to be all cutscenes and gripping plot and voice acting and drama - a set of different maps that follow in an order, starting easier and getting harder (or introducing new units or map features on each level) would do the job just fine. Also, some people won’t care about single player campaign things at all - so please don’t take my personal opinion as the opinion of everyone :)

        Anyway, it was good fun to play. I’ll put it on my wishlist, and I wish you good luck with the launch and ongoing development :)

        • mrsgreenpotato@discuss.tchncs.deOP
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          12 days ago

          That’s awesome, I’m glad you liked it and I appreciate all the suggestions and remarks! Gives me a ton of motivation to continue working on it :) cheers!

  • gibson@sopuli.xyz
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    13 days ago

    Did you play that Army Men: RTS game or the other army men 3DO games? Though they probably don’t hold up well, i thought they were very fun as a kid. Going to keep tabs on this game

    • mrsgreenpotato@discuss.tchncs.deOP
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      13 days ago

      Thanks! The hand model was added around the 60-70% mark if I had to estimate. Before that there wasn’t any visual indication when moving the units, just a regular system cursor. I felt like there was something missing and I hope I hit the right spot with that animated hand :)