• Rider@eviltoast.orgOP
      link
      fedilink
      English
      arrow-up
      15
      ·
      1 month ago

      True, but Bethesda not only embraced modders with open arms—they encouraged them! You can’t say the same for most other game devs; the majority either ignore modders like they’re pests or, worse, are outright hostile towards them.

      • catloaf@lemm.ee
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        4
        ·
        1 month ago

        Well except for that part where the native mod tools suck ass and every creation club update breaks a bunch of mods

      • I Cast Fist@programming.dev
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 month ago

        Their “open arms” has felt like a vampiric embrace for almost a decade now, because they would really, really, really prefer if modders released stuff via their club, where modders can get money and they also get a slice for free.

        The bigger PC names of the 90s and early 2000s were all welcoming to modding, with some games shipping with the “official editor tools” for anyone to mess around with (UT99 and Warcraft 3 come to mind)

      • crapwittyname@lemm.ee
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        2
        ·
        1 month ago

        But it holds up thanks to the mods that are available for it now. Mods which are all developed by not-Bethesda. Vanilla Skyrim doesn’t hold up in 2024, modded Skyrim does.

        • BigBananaDealer@lemm.ee
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          2
          ·
          1 month ago

          really? hmm weird, because 95% of my playthroughs are unmodded, and i still play it regularly. i would be extremely shocked if im the only one in the world not using mods

          and hell, before mods were on consoles there were STILL plenty of people playing it