“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of 50 people with bills to pay. So we can’t do that.”

  • RowRowRowYourBot@sh.itjust.works
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    1 day ago

    Ok but your objection is based on vibes then and run counter to the actual facts at hand so why misrepresent what Ghost Ship is doing? Their passes and scrip have nothing in common with paid for battle passes (which aren’t examples of pay to win either)

    • Abnorc@lemm.ee
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      23 hours ago

      To be fair, a game giving you bad vibes is a valid reason not to play it. It’s not a piece of software developed with a practical task in mind.

    • isyasad@lemmy.world
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      23 hours ago

      I don’t believe I misrepresented anything, I never said that the currencies or battle passes were paid. OC asked if people would recommend, and I think I wouldn’t recommend because I didn’t enjoy it and I described the reasons I didn’t enjoy it, which as I said in my comment were aesthetic complaints (rather than monetary or gameplay or anything).

      My objection is based on vibes because I think vibes and aesthetics and artistic direction are important to me, and those are the grounds on which I don’t like Deep Rock Galactic