Whales, Elephants, and the other Great Apes are all likely to go too, and they don’t deserve it. Humans brought this on ourselves, but the loss of peaceful intelligent life is a true tragedy.
Whales, Elephants, and the other Great Apes are all likely to go too, and they don’t deserve it. Humans brought this on ourselves, but the loss of peaceful intelligent life is a true tragedy.
About to be a total Doomer, but I would just like to remind everyone that the current effects we are seeing are due to carbon pumped into the atmosphere 30 YEARS AGO! And emissions have only increased since then.
As a millennial, it’s been a hard reckoning that greed and evil truly won before I was born. There was nothing I could ever have done about it. All I can do is just ride it out. In a way, I am privileged. I’ve always had an interest in history, how fortunate I am to witness it’s end.
Reposting my comment from another thread because I’m interested in spurring discussion.
Imo Bethesda is, in many ways, a victim of its own success. Morrowind and Oblivion were both solid entries that did well critically and financially, but no one was prepared for the massive impact of Skyrim. Its success transformed open-world fantasy games into a staple of AAA gaming, and the game has stayed relevant for over a decade.
However, even when it was first released, Skyrim fell short in several areas that were often overlooked due to the sheer “wow” factor of its open world. The game is plagued by bugs, many of which are game-breaking and persist even in recent re-releases. The AI is brain-dead, melee combat is clunky, and the quest design and writing often lack depth.
In the years since, the landscape of gaming has evolved. Numerous fantasy and open-world games have improved upon things that Skyrim did well, and raised the bar for what players expect from many areas where Skyrim fell short. Players today have a wealth of games to choose from and are less forgiving of these types of flaws. Starfield’s lukewarm reception reflects Bethesda’s seeming unwillingness—or inability—to update its design philosophy for a modern audience.
The expectations for The Elder Scrolls VI have become impossible for Bethesda to meet. These expectations are sky-high not only among fans but also from Bethesda’s new parent company, Microsoft. TES6 will almost certainly be a financial success, but Microsoft didn’t acquire Bethesda for just “decent” results like Starfield; they acquired the creators of Skyrim to make blockbuster hits that dominate the charts and win critical acclaim.
In the end, Bethesda knows they will never recapture the lightning-in-a-bottle success of Skyrim. So they’ll keep sitting on the IP, until Microsoft forces them to release something mediocre, and their studio joins many of the other classic RPG developers in obscurity
I mean it’s not really a hot take since it’s been the consensus among long-time TES fans since 2006. Shivering Isles is the only good lore/story contribution TES has had without Kirkbrides involvement, and even that was basically just trying to Mantle his style from Morrowind.
Dread it. Run from it. Witcher 4 with playable CIri still arrives.