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Cake day: November 7th, 2024

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  • Sort of, but it’s more a comforting theory rather then a true belief. I came up with it when I was younger, doing a lot of psychedelics, and meditating often on the nature of existence and reality.

    My theory is that God is everything. The earth, the stars, our fellow beings. All of reality makes up a complex web that I loosely refer to as a “consciousness” for lack of a better word. The nature of this “consciousness” is incomprehensible to us. It does not activly intervene in our daily lives, and operates on a scale beyond our comprehension. Mostly, it simply is. It is the oblivion from which our consciousness was once plucked, and it is where we will one day return.

    In essence, each of us is a tiny fragment of reality experiencing itself. The meaning of life is to experience it. All of it. Joy, pleasure, and suffering. It is all a part of the whole of existence. When we die and return to the infinite our individuality is lost, but maybe God learns something about itself.


  • Even where there is viable public transport, there’s a stigma against using it. The city I live in has a decent and cheap Metro system. It’s reasonably clean, mostly runs on time, and you only have to deal with the occasional crazy. I took it for a summer after a car got totaled and it was fine.

    Yet I work with a bunch of impoverished young people who spend $30-$40 on Ubers every day getting to work. I’ve suggested taking the bus to many of them, there’s even a stop right outside our workplace, and they are always dismissive and disgusted by the idea.




  • What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.

    Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.

    Edit: I got it after watching more of the gameplay. It still feels like Oblivion, but there’s a lot of little tweaks that improve the experience. Combat and movement has more weight to it, so while the systems all effectively function the same it feels a lot less floaty then the original game. There’s a lot of small tweaks and QOL improvements, like the UI is reminiscent of the original but much more fluid. Cant comment on if they fixed level-scaling or not, as I’m only at level 3.

    Make no mistake, this is 100% Oblivion. Its just a lot prettier and with a lot of small improvements. So far it seems like a rare modern Bethesda W.


  • Humanity stands on the brink of self-destruction because we have yet to overcome the primitive, selfish aspects of our nature. I have to believe that any civilization advanced enough for interstellar travel—without having destroyed itself along the way—must have achieved a certain level of cooperative enlightenment.







  • 1SimpleTailor@startrek.websitetoMemes@lemmy.mlI just want to eat fruit and make art
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    5 months ago

    That’s why I dislike these kinds of memes that say, “Oh, I shouldn’t be working all day; I should be living a life of leisure and free to create”.They feel like the conservative strawman of the “lazy leftist who just envies the rich”.

    Living as the meme describes inherently requires the exploitation of labor. Unless a society becomes technologically advanced enough to achieve fully automated post-scarcity, meeting a person’s needs still requires a certain amount of human labor. The issue under capitalism is that some people do live as the meme describes, and they do so by exploiting the labor of others through capital. As a result, the rest of us struggle even more.




  • 1SimpleTailor@startrek.websitetoMemes@lemmy.mlJerkoff
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    5 months ago

    Captain America is a weird one to include. Not denying it’s propaganda, everything is, but throwing Cap in with copaganda is such a surface level take. He’s propaganda for American exceptionalism sure, but also embodies it in an old school New Deal way. The character has been consistently anti-facist over the years.

    Imo Iron Man is the much more harmful propaganda. You can pretty much draw a direct line between the characters rise in popularity thanks to the MCU and the rise of Elon Musk.





  • Reposting my comment from another thread because I’m interested in spurring discussion.

    Imo Bethesda is, in many ways, a victim of its own success. Morrowind and Oblivion were both solid entries that did well critically and financially, but no one was prepared for the massive impact of Skyrim. Its success transformed open-world fantasy games into a staple of AAA gaming, and the game has stayed relevant for over a decade.

    However, even when it was first released, Skyrim fell short in several areas that were often overlooked due to the sheer “wow” factor of its open world. The game is plagued by bugs, many of which are game-breaking and persist even in recent re-releases. The AI is brain-dead, melee combat is clunky, and the quest design and writing often lack depth.

    In the years since, the landscape of gaming has evolved. Numerous fantasy and open-world games have improved upon things that Skyrim did well, and raised the bar for what players expect from many areas where Skyrim fell short. Players today have a wealth of games to choose from and are less forgiving of these types of flaws. Starfield’s lukewarm reception reflects Bethesda’s seeming unwillingness—or inability—to update its design philosophy for a modern audience.

    The expectations for The Elder Scrolls VI have become impossible for Bethesda to meet. These expectations are sky-high not only among fans but also from Bethesda’s new parent company, Microsoft. TES6 will almost certainly be a financial success, but Microsoft didn’t acquire Bethesda for just “decent” results like Starfield; they acquired the creators of Skyrim to make blockbuster hits that dominate the charts and win critical acclaim.

    In the end, Bethesda knows they will never recapture the lightning-in-a-bottle success of Skyrim. So they’ll keep sitting on the IP, until Microsoft forces them to release something mediocre, and their studio joins many of the other classic RPG developers in obscurity