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Cake day: April 18th, 2025

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  • I’ve been playing this ‘medieval’ mod(s) for RimWorld which basically limits you to medieval tech and has a lot more crafting spaces to make materials for things, like a loom to make cloth or drying racks to make straw or dried meat. Its neat but a little quirky and doesn’t seem well tuned in parts.

    I’ve also been convincing people to try out PULSAR: The Lost Colony, which is like a first person Star Trek adventure co-op game. The game gets pretty close to doing cool stuff, and has great moments, but doesn’t quite nail it overall. That’s almost more frustrating to be honest.










  • Yeah, probably.

    Because of many factors, we’re seeing an erosion of the ‘third place’ which has been somewhat replaced or supplemented by the internet.

    But now the internet is turning into a watchdog which desperately wants to monetize you, or direct you towards something that it can monetize.

    Its hard to say while we’re in the middle of it, but I’m going to assume fifty years from now people will say we took privacy for granted and didn’t realize how influential algorithms really were.






  • You can report the video.

    But to be blunt, I wouldn’t really worry about it. Most people don’t pirate, and trying to chase pirates down isn’t exactly going to convert them to paying customers as they’re not the type to buy it anyways.

    Do frequent smallish updates to add QoL options, bugfixes, etc. (As you should be anyways) This will make the store version superior and making pirated copies obsolete and require new versions to keep up. Obviously additional Steam features are valuable here too as you don’t quite get those in alternate versions.

    I’ve demoed my games at conventions and had people tell me to my face that they’re going to pirate my game. I’d offer them a free key instead and one guy said he’d prefer to pirate it, so idk some people are just extra.