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Joined 1 year ago
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Cake day: July 20th, 2023

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  • This is definitely a selfish opinion but people who block adverts or torrent being a small percentage of users can be a good thing.

    If they lose even 5% of their userbase to Firefox over this decision, they’ll find a way to make grand modifications to Google search and YouTube in a manner that stops you blocking ads from alternative browsers, and while I’m happy swapping to an alternative search engine, it’ll definitely becometedious to sidestep Google’s gaze.

    But if it’s 0.1% of people who swap due to this, and Google already don’t care about the small percentage they lose to Firefox then I would rather sit under the radar and not be cracked down on.





  • The most common cheat is probably gaining money or experience, but there have always been pretty extensive mod menus for GTA Online with tools from invincibility to making your vehicles rainbow, to randomly causing other players to explode or setting hundreds of muggers on them.

    In 2015ish, I used to cheat, other than getting rich, all I was interested in doing was making an indestructible chrome bus with smoke trails that I’d drive around picking up players in, to teleport us all to North Yankton and back like a tour guide.


  • I loathe their lootbox system but I’d say valve is better than their rivals in most places. I’d put them far above Epic, Playstation, and Xbox for their games marketplace, far above meta in the VR space and on par with the game developers I respect in basically every aspect except lootboxes.

    I don’t think we should respect, like or trust any large businesses but Valve is certainly the lesser evil of many choices.


  • I agree that no games are uncrackable in theory, but to my understanding (from about two years to two months ago at least), there were only two people able to crack new denuvo games due to how intensely complex the task is. One of those people only cracks football games and the other is EMPRESS, who from what I’ve seen glancing into the scene, is one crazy lady.

    Although modern denuvo may technically be crackable, but while it’s so difficult that only a handful of people have the skill to do it and takes hundreds of hours of work per game, for all intents and purposes, it may as well be uncrackable.


  • The game I always think of checking out is Assassin’s Creed Mirage, just to find it hasn’t been cracked.

    I know assassin’s creed is a bit of a crap franchise but I have a love / hate relationship with the game and think mirage looks made for me. Every few months since release I’ve looked up it’s crack status and not just has it not been cracked but generally the comments around it are that it’s from the new era of uncrackable games.


  • I don’t play many AAA games but I’m forever gutted that the fight to make them able to be pirated is a losing battle. I want to pay for my indie games but on occasion I look online at the crack status of AAA games from oecen 2-3 years ago and they’re still not playable.

    It creates a weird dichotomy where people who pirate or at least don’t buy expensive games don’t take part in the mainstream gaming conversation at all, which is totally different from the rest of pirated media.






  • Khrux@ttrpg.networkto196@lemmy.blahaj.zoneMLK death rule
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    7 months ago

    It’s reasonably safe to Google, it’s about this letter where the FBI encourage Martin Luther King Jr. to commit suicide, using particularly abusive, dehumanising and degrading language. The content of the letter isn’t necessarily hard to read the if you want to read it, particularly as it didn’t work, but it’s still bad to know that this was an official government plot.



  • Indie also covers an enormous financial area. People generally group games into AAA, Some nebulous middle ground games that are generally produced by the major studios but aren’t AAA and Indie.

    There is a difference between indie games that sell millions of copies vs dozens and this lack of discrepancy makes this complex. I once pirated a game called infernium after seeing a friend play it on switch, then learnt that it’s an absolutely tiny game by a solo developer. I happened to adore the level design and lore of that game so much that I bought it on steam and then bought all of his other games too just to support him.

    On the flipside, we refer to a game like Hades as indie. I love supergiant games and have purchased all their titles but I would have felt zero remorse at pirating Hades.

    Maybe the only thing that I feel is sad in all of this is that the massive AAA games takes years to be cracked nowadays, which means only indie games are pirateable. I don’t like the unfair dichotomy this creates. There are probably a reasonable amount of people who pirate indie games and buy AAA games for this reason, and that’s bad for industry.


  • I also assumed the swooper still decelerates you a little even if not by much. If you’re falling at 50m/s as you are trying to slow your fall by taking a skydiver pose, and a superhero caches you midair, you could decelerate over half a second and stop moving within 12 meters while still only experiencing 10g.

    12m is pretty tall but not insane in a superhero style piece of fiction where people may be dropped out the sky or from tall buildings. If you want to increase that g-force to the maximum survivable limit of near 100g (in theory), you’d only need to go from terminal velocity to 0m/s in 1.5 meters. Being reasonable, being caught 5 meters above the ground would be enough for most people to survive without major reprocussions, and is always better than hitting the ground.