Kobolds with a keyboard.

  • 3 Posts
  • 91 Comments
Joined 1 year ago
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Cake day: June 5th, 2023

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  • Did you read the article?

    The protesters yelled slogans including “Free, free Palestine.”

    If they had been chanting ‘Stop the Genocide!’, then I’d agree with you - it would have been an anti-genocide protest. But they weren’t; they were chanting pro-palestinian slogans, so calling it anything other than a ‘Pro Palestine’ demonstration would have been misrepresenting the situation.

    I don’t know where you get the takeaway that they’re talking about you, or that you are in any way involved in what happened here, unless you were specifically there. This isn’t about you, or any other anti-genocide protest; this is about a very specific, pro-Palestine protest.




  • One brother is on an Xbox One is on a PC One is on a steam deck with WiFi hotspot.

    That’s going to be the limiting factor.

    Are you specifically looking for something to play against each other? There’s some pretty good options for co-op games with crossplay, and that might make for a more friendly experience, but if you’re in the mood for something competitive, options are a little more limited.

    Some potential options:

    • Destiny 2
    • Monster Hunter Rise
    • The Ascent
    • Borderlands 3
    • Warframe
    • Remnant 2

    If you all had a PC, you’d have a lot more options. Maybe two of you should consider going in on a Steam Deck for Brother #3 for Christmas!





  • Not only WoW, but most old MMOs were built around being social experiences. The really old ones (Everquest, most notably) were basically chat rooms with games attached. The gameplay was very slow, and you relied heavily on other players to progress, so you spent a lot of time just chatting with people, either in zone chat or in groups or in guilds. Over time, you started to recognize the same names showing up in the same places, or as you progressed, the same players would be progressing at the same pace so you’d keep seeing them as you moved from zone to zone.

    It was also a lot easier to build friendships for otherwise socially awkward people. You had an immediate common interest and common goal (advancing in the game), so you had common ground to talk about, and a common activity to enjoy together, but during the downtime, conversation would often shift to other things - where you lived, how old you were, what your hobbies were… so you’d get to know people ‘outside the game’, too.

    Nowadays, WoW and other MMOs are much more fast-paced, and much more solo play oriented. There’s still group-required content, but it’s very action-heavy; you don’t have a lot of time that you’re just sitting around chatting, and groups are much more short-term things. 15 or 20 minutes, whereas once upon a time, it was 3+ hours as standard.

    I met my oldest friend in an MMO about 24 or 25 years ago… we accompanied each other to a few different games over the years, and now we aren’t playing anything together, but we still talk. I flew across the country to attend his wedding a couple years ago. Similarly, I met my wife in WoW. Our first “date” was killing bugs in Silithus together. We’ve been together for about 18 years.

    Old (as in, early-late 2000s) MMOs generated a lot of friendships; this isn’t at all an uncommon story to hear from people who played them at that time.







  • if you have a more effective metric in mind, I’d love to hear it instead of just pointing out flaws

    I mean, isn’t the whole point of this comment section to discuss the merits and flaws of the proposal you’ve made? If we’re not discussing the downsides, too, what’s even the point?

    That said, an ideal system would be a measure of the quality of content, not the quantity of content so, as another user has suggested, some measure involving net upvotes might be more effective. Yes, obviously a user can create multiple accounts to upvote everything and fuck with that metric, but I kind of doubt many folks would go to the trouble.

    Maybe some combination of PCM and the average number of votes divided by the number of active users could generate some sort of quality metric. At the very least it might be a measure of engagement.





  • “[Horse Armor] must have been [sold] in the millions, it had to be millions,” Nesmith said. “I don’t know the actual number, I probably did at one point, I just no longer remember that. And that was kind of a head shaker for us: you’re all making fun of it and yet you buy it.”

    And that right there is the reason why the industry is absolutely saturated with this shit now. If people had just chilled the fuck out when this shit was first introduced, made sure it was an absolute flop from a sales perspective (not only for this one, but for others that were released back then, too), we might be in a better place now.