Don’t tell the client what’s going on outside its vision, I suppose? Add a small buffer to compensate for latency, so wall hack would be more of a “corner hack”.
Don’t tell the client what’s going on outside its vision, I suppose? Add a small buffer to compensate for latency, so wall hack would be more of a “corner hack”.
I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?
Wouldn’t work on peer-to-peer and you’d have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.
AI is proprietary black box software developed by the most hated big tech firms fueled by surveillance and data theft.
The fact that its disliked in fediverse is very logical.
I mean, its free no-authentication VMs. They had to put at least some guards against abuse.
True, can’t think of how would you combat a cleverly written aim-bot.