• 35 Posts
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Joined 4 years ago
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Cake day: November 18th, 2021

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  • Yeah, I’ll definitely try to scale it down as much as possible!

    Right now I considering using a mesh with morphs just to provide a proper API for character customization. I don’t expect this particular part to be that hard. The mentioned MakeHuman is FOSS, so I could use it as a reference.

    I also don’t think it will be incredibly generic. It’ll be focused on life simulation, so it wouldn’t be a good choice for something like an RPG. This lets me scale the project down even further — and a narrower API will be simpler as well.