

I feel like that might have been the point. Rather than “using a car to go from A to B” they walked.
I feel like that might have been the point. Rather than “using a car to go from A to B” they walked.
Arithmetic coding is one of my favorite algorithms. Any token predictor can be converted into an entropy encoder!
Nuh-uh! You can configure Minecraft to use all that memory to run buttery smooth. Just make sure to not play longer than 15 minutes so you don’t get the mother-of-god lagspike when the garbage collector finally runs.
The state isn’t a business. Services don’t lose money, they cost money.
Instead of paying your insurance and having them take a profit out of it before providing the service, you pay taxes and the money goes more directly into the service.
I don’t think they would care about that unless there was a long line and you left no tip.
10 shannons, that is, 10 bits, each with 50% probability would be equivalent to the amount of information gained from observing an event with 1/1024 chance of occurring, not 1/10. Thats because this unit gets combined multiplicatively. The wikipedia article mentions that if there are 8 possible events with equal probability, the information content would be 3 shannons.
Different perspective here:
I don’t really get why people want to leave lopsided casual matches in the first place. You either get to chill out against easier opponents or get better by playing against stronger opponents. At the end of the day, winning or losing doesn’t matter because, well it’s casual. If you wanted a balanced match every game where everyone is trying their best to win, then you should be playing ranked.
What annoyed me with the old system was when my team would go down 1 point, the teammate insta-leaves and then I get a bot or some unfortunate guy who joins into this match midway through.
The people leaving seemed to care more about winning than the match being lopsided; It was really rare to see someone from the winning team leave. And I know thats a common perspective to have, but for me personally, I like playing matches for more than 1 point. I think comeback games shouldn’t only happen in ranked.
With the changes, the casual playlist has improved in some ways and worsened in others. It is way more likely to get a team that sticks around for the full match, but the mode is more competitive now, which is not what it’s supposed to be like.
I think there was probably a better solution to the problem. The issue seems to occur when one player wants to leave, but the other wants to continue. An idea I had to reduce the chance of this happening was matching together the players who tend to abandon and matching together the players who tend to play out matches.
Can confirm. I only had a bit of trouble with the last frame but was able to translate perfectly from context.
Think of it like a 0-indexed array: [a, b, c, d]
a is at position 0, b is at position 1…
This array has 4 elements despite the last element only being at index position 3.
A ‘2-story’ home would be a house with 2 different elevations:
[elevation a, elevation b]
If you want to refer to a specific floor, you need to use the index, which is 0/ground for elevation a, and 1/first floor for elevation b.
I’m sure it’s going to be “we got isekai’d into a Minecraft world and now we need to defeat [antagonist] before they ruin everything!”
It’s such a shame because I feel like theres a lot of potential. There are so many faces of Minecraft and ways to play the game (even within the relatively narrow area of vanilla survival multiplayer). Perhaps a better plot would revolve around the friction between these different playstyles.
I tried Minetest a while ago and was never really able to get into it. The new player experience was rough, a lot of decision paralysis. The texture style can vary between mods and servers. It didn’t feel very cohesive. I don’t know if that has changed since I last played, but to me it didn’t feel like a minecraft killer then.
From what I can tell, Hytale was supposed to be a bit like Terreria in 3D, as well as a platform for minigames. The gameplay and graphics from the trailers looked really good. I’m sure it would have been a Minecraft killer for some. (Ex. players who primarily play for the minigames like bedwars)