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Joined 2 年前
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Cake day: 2023年6月30日

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  • Unless the lorry was driving over the exact geographic north or south pole.

    Side note: the tallest lorry where the top doesn’t move faster than the speed of light at the equator is 3.8 light hours tall, which is weird to think about because the top doesn’t start moving until well after the bottom has reached it’s destination.


  • This is actually an issue caused by the hotel staff not allocating their rooms efficiently. When the first wave of infinite guests showed up, they should have assigned them to odd numbered rooms. Then theres still an infinite number of vacant even numbered rooms.

    Even if several more waves of infinite guests show up, you can assign them to rooms numbered 4n+2, 8n+4, 16n+8…

    That way, the hotel will always have rooms left over.




  • It’s kind of hard to tell for this image, I think the background is probably real, or at least, created separately. but there are a couple sus features in the foreground. Superman’s right hand, the green jacket, and the apparent facial features of children I mentioned before.

    It does have a signature in the bottom right, so I guess you could track down the artist to find out for sure, but with my first comment, I was just pointing out the comedy of kids with facial hair.



  • I tried Minetest a while ago and was never really able to get into it. The new player experience was rough, a lot of decision paralysis. The texture style can vary between mods and servers. It didn’t feel very cohesive. I don’t know if that has changed since I last played, but to me it didn’t feel like a minecraft killer then.

    From what I can tell, Hytale was supposed to be a bit like Terreria in 3D, as well as a platform for minigames. The gameplay and graphics from the trailers looked really good. I’m sure it would have been a Minecraft killer for some. (Ex. players who primarily play for the minigames like bedwars)








  • Different perspective here:

    I don’t really get why people want to leave lopsided casual matches in the first place. You either get to chill out against easier opponents or get better by playing against stronger opponents. At the end of the day, winning or losing doesn’t matter because, well it’s casual. If you wanted a balanced match every game where everyone is trying their best to win, then you should be playing ranked.

    What annoyed me with the old system was when my team would go down 1 point, the teammate insta-leaves and then I get a bot or some unfortunate guy who joins into this match midway through.

    The people leaving seemed to care more about winning than the match being lopsided; It was really rare to see someone from the winning team leave. And I know thats a common perspective to have, but for me personally, I like playing matches for more than 1 point. I think comeback games shouldn’t only happen in ranked.

    With the changes, the casual playlist has improved in some ways and worsened in others. It is way more likely to get a team that sticks around for the full match, but the mode is more competitive now, which is not what it’s supposed to be like.

    I think there was probably a better solution to the problem. The issue seems to occur when one player wants to leave, but the other wants to continue. An idea I had to reduce the chance of this happening was matching together the players who tend to abandon and matching together the players who tend to play out matches.




  • I’m sure it’s going to be “we got isekai’d into a Minecraft world and now we need to defeat [antagonist] before they ruin everything!”

    It’s such a shame because I feel like theres a lot of potential. There are so many faces of Minecraft and ways to play the game (even within the relatively narrow area of vanilla survival multiplayer). Perhaps a better plot would revolve around the friction between these different playstyles.