

I’ve noticed stuttering issues in modded Empire War, but I also run heavily modded Stalker just fine with 60-70 FPS. Wine is a fickle beast.
Ah, I’ve fallen for the classic blunder :)
It puts all the weight of the game being fun on the gameplay mechanics/loop. For number-crunching genres like roguelikes it works. If a Zelda game did it, it would suck. I put a couple hundred hours in Deep Rock Galactic, so I believe it can work under the right circumstances.
Goblins and elves aren’t so different. Short, immortal, pure evil, pointy ears, etc.
The most recent versions of UBR had no portraits, so that file just adds them back from an older version. Cyberfaces are for if you notice any missing player models. Have fun!
I did some digging and still had them saved. I updated the archive here: https://archive.org/details/nba-2k14-mod
I guess now we have to talk like EV3RY BUDDY 'S FAVORITE [Number 1 Rated Salesman1997]
How’s the performance? Was it difficult to get running?
Checks link preview
Gee, I must not’ve played that game.
Opens article
Oh.
I couldn’t get into it, but I do have several dozen hours on X4 :)
Legendary game, only thing that comes close to M&B Warband as a sandbox IMO (shoutouts to Daggerfall)
Welcome! I came in with the blackout a year or so ago, it’s been fun to see more people show up over the months!
In fairness, lots of Protestant churches have very plain furnishings as a direct reaction to this kind of opulence. Personally I’m torn. Cathedrals are beautiful to visit, but I don’t think I could ever actually attend somewhere that imposing without being constantly distracted by it. Now some Evangelicals have gone full-circle with megachurches that are even worse…
WE’RE RICH!
It’s not just about dopamine/cope either. Knowing that people saw the state of the world they lived in, and came together to make good art anyway, is good for the soul. It reminds us that there is still good in the world worth fighting for.
It’s easy to forget that when algorithms show us the worst and stupidest of humanity every day for peak engagement.
How they treated professional Melee and especially Project M was the moment I realized Nintendo was just another out-of-touch company. So many indie devs would kill for fans that passionate, let alone a modding scene that robust. Nintendo threw it all away.
Edit: and that ignores the graveyard of fan games Nintendo has killed. AM2R, Pokémon Uranium…
Love me some Cave Story!
Very true. Sadly game dev is a risky endeavor at the best of times. Steam/other storefronts are very noisy environments for devs with little spare change for marketing. On the flipside, digital distribution and storefronts mean that it’s way more feasible to self-publish than it was twenty or thirty years ago. At least, as far as I’m aware. I know there were standouts like Cave Story in the early days.
Some YouTube videos came out that launched both into wider discussion. Both never had proper sequels or successors, so they stand as unique experiences even twenty years later. I don’t say this to diss modern Bethesda, but that they are both distinct enough from Oblivion and Skyrim to have staying power in their niches.
Daggerfall Unity makes that game playable and smooth on modern hardware, and Morrowind modding projects like Tamriel Rebuilt and Project Tamriel (just released an Anvil expansion!) bring in new and old fans alike. OpenMW does for Morrowind what Unity does for Daggerfall, although stock GOTY Morrowind still runs fine IIIRC.