

I mean… for me:
Try GOG first, see if a game is available there. Then Epic (once it gets Linux support). Then Steam 3rd party stores like Fanatical. Then Steam
Seems pretty simple to me, personally.
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I’d rather pay for DRM-free and an offline archive, always. The installers are trivially easy to use with Proton.
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If not, then I’d rather pay the devs more than the store if I have a choice (though no Linux muddies this).
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If not, I’ll take the slight discount over Steam if there is one.
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Failing all that, just buy on Steam.
And in reality, the vast majority of my purchases are on Steam anyway, because that’s generally the only place the games I’m interested in are available to buy.







They “get the job done,” perhaps even provably, but:
It’s less flexible for fighting anti-adblocking.
Hence, it’s more work for Adblock devs/listmakers to maintain.
You can see the UBO devs already complaining/stressing about it. Hence them recently dropping Facebook from their 1st-party lists because they’re tired of fighting paid devs, or increased reports of UBO Lite specific issues.
I think that’s Google’s real intent.
They aren’t trying to kill adblocking, just make it inconvenient enough so the vast majority don’t use it effectively. It’s a form of “soft” censorship, sort of.