





tea pot time! looks beautifull. here is mine, i love it. i hope youll love yours as much as i love mine

I don’t know either, but I don’t mind, and its up to them.
Adding a bit of info to my comment: With lutris all I did was playing non steam games. Added an executable, set the wine version to GE or something, and used lutris lutris:rungameid/12 or something like this with a flag that didn’t start the GUI (can’t remember now).
Now all I do is:
#!/bin/bash
export WINEPREFIX=$HOME/Games/game-data/battlenet-wineprefix
export PROTONPATH="$HOME/.steam/steam/compatibilitytools.d/GE-Proton10-33"
umu-run "$WINEPREFIX/drive_c/Program Files (x86)/Battle.net/Battle.net.exe"
This is just the basics, I like umu-launcher better, because I have longer scripts that set a lot of env vars, and do other stuff before starting the game. I guess lutris can do this too, but I’m not familiar with it, and its easier to do for me in a bash script.
I found umu-launcher because of this whole AI included into lutris drama. While lutris has a whole gui and everything that I don’t use, I feel like umu-launcher is exactly what I need, nothing more.
Recently removed lutris and just using umu launcher with custom wine prefixes


I’d still be highly sceptical about pull requests with code created by llms. Personally what I noticed is that the author of such pr doesn’t even read the code, and i have to go through all the slop


I forgot that it’s April first, and was wondering what catasthropic event had happend in order that it had to be stated in the title that its not a joke


So if i understood this clearly, because of halucinations during gameplay there can be things which aren’t actually there?
like you see that guys haircut from the front, you move to the side ingame, and it disapears? or things in the distance change or disapear when you get closed to them?
I know its fake, but this instantly popped in to my mind



I wrote my own music player using qt


My fav is cat
After hours of trying out different plugins the closest I could find is the lualine & tabby combination:

About to test it during work, at first look it looks like it has everything I need, only shows current buffers in tab, and in correct order
local lualine_theme = require("highlight").lualine_theme
require("lualine").setup({
options = {
icons_enabled = true,
theme = lualine_theme,
component_separators = { left = "", right = "" },
section_separators = { left = "", right = "" },
disabled_filetypes = {
statusline = {},
winbar = {},
},
ignore_focus = {},
globalstatus = true,
refresh = {
statusline = 1000,
tabline = 1000,
winbar = 1000,
},
},
sections = {
lualine_a = { "branch" },
lualine_b = { empty_section },
lualine_c = {},
lualine_x = {},
lualine_y = { { "diagnostics", sections = { "error", "warn" } } },
lualine_z = { "location" },
},
inactive_sections = {},
tabline = {},
winbar = {},
inactive_winbar = {},
extensions = { "fugitive", "nvim-tree" },
})
local theme = {
fill = "TabLineFill",
-- Also you can do this: fill = { fg='#f2e9de', bg='#907aa9', style='italic' }
head = "TabLine",
current = "TabLineSel",
tab = "TabLine",
win = "TabLine",
tail = "TabLine",
}
vim.o.showtabline = 2
local tabby_theme = require("highlight").tabby_theme
require("tabby.tabline").set(function(line)
return {
line.tabs().foreach(function(tab)
local hl = tab.is_current() and tabby_theme.current or tabby_theme.tab
return {
line.sep("", hl, tabby_theme.fill),
tab.number(),
tab.name(),
line.sep("", hl, tabby_theme.fill),
hl = hl,
margin = " ",
}
end),
line.spacer(),
line.wins_in_tab(line.api.get_current_tab()).foreach(function(win)
local hl = win.is_current() and tabby_theme.current or tabby_theme.tab
return {
line.sep("", hl, tabby_theme.fill),
win.buf_name(),
line.sep("", hl, tabby_theme.fill),
hl = hl,
margin = " ",
}
end),
hl = tabby_theme.fill,
}
end)