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Cake day: June 17th, 2023

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  • Explaining the Death Star plans isn’t the point of the movie though. It’s really a movie to say “okay, you’ve seen the Rebellion through the eyes of the heroes, and the Clone Wars from the point of view of Jedi. Now let’s see how it looked like from the point of view of the random soldiers that were also there and aren’t mentioned by name”

    It’s really a movie to show the other side of the revolt against the Empire. (And, even though it’s not a movie, Andor continues this idea and is giving us a frankly impressive result)

    And really I’d say that just the fact that Rogue One is really the first movie to give some room to normal, non Jedi people makes it so important.




  • In my experience it can be alleviated with the help of the game’s mechanics.

    For example Pandemic is a terrible game for that (it’s a good game, but completely has the default you mentioned) because all the information is public, you know what cards the other players have, and in terms of mechanics, each character has its own power, but it’s really easy to have everything in mind at the same time. So an experienced player will have a good vision of the strategy and will possibly railroad everyone.

    On the other hand, games like hanabi hide some parts of the information, so a player cannot really know enough to do the strategy by themselves.

    If you make the player characters very different from one another, you go in that direction as well. I know how to play my Gloomhaven character, and I mostly know what the other characters do, but I don’t know the exact actions they have, it’s too much. Same with Aeon’s End, the more the game goes on, the more different the decks end up.

    So yeah, in a nutshell, there are mechanics a game can use to prevent a single player to have too much of an influence on the game