FWIW only about half the nodes around me have location broadcast enabled. The rest don’t appear on the map but they’ll show up if you receive their nodeinfo packets
FWIW only about half the nodes around me have location broadcast enabled. The rest don’t appear on the map but they’ll show up if you receive their nodeinfo packets
It’s basically an NEC VR4300. Produced by NEC based on a MIPS R4300i.
Companies use the same kind of systems to (poorly) automate the search for candidates, which is also spammy, inefficient, and wastes job-seekers time. This just levels the playing field.
My guess is it depends on the damage this attack will cause. If the missiles are all shot down or hit desert, it will be some punitive F-35 strike on an Iranian airfield somewhere. But if there’s significant damage and casualties it could escalate.
I don’t think Iran is going to risk all out war with Israel and the US. I suspect they expect most of their missiles (like the drones) to be shot down. Perhaps that’s wishful thinking though…
It’s surprisingly calming to listen to Patrick cathartically vent, after what must’ve been a stressful education and career in finance.
Keep Lemmy small. Make the influence of conversation here uninteresting.
I’m doing my part!
I’m pretty sure that’s not how it works on Lemmy. For some reason “block” here is really what “mute” is everywhere else on fedi.
Guess I won’t meet the minimum requirements then. Oh well. Plenty of other games on my backlog.
It’s basically corporate anti-virus software. Intended to detect and prevent malware.
Most large instances have a support community. That seems like the suitable place to raise a moderation issue with specific a community on the instance.
Killer Bean? What year is it!?
There isn’t even any memory management in their code. And arguably the most interesting part of the article is implementing a bignum type from scratch.
The author pointed out they also could’ve just called openssl prime -generate -bits 1024
if they weren’t trying to learn anything. Rebuilding something from scratch and sharing the experience is valuable.
TLDR: “I picked a systems programming language to write and iterate on a bunch of gameplay scripting. Why does Rust not meet the needs of a gameplay scripting language like <every link in the article which either refers to dedicated game-programming scripting languages, or Unity which is whole goddamn commercial game engine>. Hmm yes, the problem must lie with Rust, not with the choices I made in my project.”
Just try to write a complete game with nothing but open source libraries in C++, or C#, or Java. Good luck with that. The author is switching to Unity for a very good reason. It turns out a commercial product made by 6000 people delivers value…
You use a systems programming language to write your engine. And then a scripting language to write your game. Everybody in gamedev knows this, I thought.
As far as I know the 6502 clone in the NES has 3 general-purpose registers: X, Y and accumulator. Many of the instructions operate on them.
https://www.masswerk.at/6502/6502_instruction_set.html
It’s a good question though. I am just not aware of a mainstream CPU architecture without registers.
“Why are you wearing that stupid man suit?”