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Joined 1 year ago
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Cake day: July 13th, 2023

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  • You are suggesting that the pandas looked badass and that this Dracthyr looks goofy. I’m not a WoW player, but it really sounds to me like you just have a very strong, but subjective ideal about what is “badass” and what is “goofy”. You are treating that ideal as objective, but I promise you that others have a different opinion.

    Also it’s a game that let’s you roleplay fantasy races and factions with a bunch of other nerds around the world (using the term “nerds” lovingly here). Why is it unusual that some things in that style of game gets a bit silly sometimes?



  • It’s kind of hard to have an incredibly varied and versatile powerset in a video game, simply becuase you have a limited set of inputs. So you would normally have a small set of powers that each serve a purpose. But then doing that and still representing 4 elements means each only gets very limited options.

    Thinking about it, I can see two ways to make bending feel powerful, versatile and give a good representation to all elements. 1) maybe the best solution would be to have customizable load outs with various bending powers, and let you switch between those load outs on the fly so you can coordinate a few power sets that work well together but swap them when other sets are more useful to the situation. 2) An interesting idea would be to use situational awareness to execute moves without specific user inputs differentiating the exact power used. For example, you could have a single boost button that uses a different element depending on if the player is on land, water, in the air or dodging (fire rocket!). And you could have a close/melee attack and ranged attack for each element that you can specify, but the exact effect/attack it creates can vary depending on the environment and enemy type of the target. Let it feel a little bit like the character is making decisions, not just you, like Batman in combat in the Arkham games. And of course, there would be a charge up to a special attack that uses the Avatar state and all 4 elements at once.







  • ”… bypass the usual bureaucratic nonsense"

    Immigration laws? Quotas? Checking that they’re not importing the “criminals, drug traffickers, human traffickers and people from insane asylum from those shithole countries”?

    “like language tests”

    “Speak 'Merican!” “Why should I press 1 for English!?”

    “or history exams,”

    “They come over here and don’t even integrate to our culture, our laws and our history. They want to bring their own culture here and replace us”

    I know it never stops, but even still this level of hypocritical entitlement still amazes me. Either way, can’t wait for these Leopard Ate My Face posts.


  • Well there were plenty who thought she might be trans when the game came out (she’s not, she’s just swoll). Bigots hated her initially because of that.

    Then there were people that hated the character viscerally because of what she does in the game

    SPOILER

    Specifically, she kills Joel, the main character from the first game and father figure to Ellie, the main character in this game. ::: That’s fine, actually. You are meant to hate her and want revenge on her. That is part of the narrative and the meta of the game. As often happens when you hate someone, a lot of people then justified hating everything else that’s different about them. In this case, her predominant feature that differentiates her is that she is a beefcake. So then people were ripping into her for looking masculine or ugly.

    Then, a large number of people were forced to look inward at themselves and face their own reaction and hatred to Abby’s actions halfway through the game.

    SPOILER

    This is because the game switches things up in a major way nearly halfway through the game. You spend the first 40% of the game as Ellie, consumed by grief, rage and hatred, on the warpath to get revenge. You are killing Abby’s allies that helped her kill Joel, all while trying to find and kill Abby herself. You put revenge even above the wellbeing of your love interest and the father of her child. But then at the height of your revenge quest, just as you get to the apparent final showdown with Abby… the story switches to Abby’s perspective a few days prior, about the time that Ellie arrived in the city to kill you, Abby. And now you get to meet all of Abby’s friends, your friends, the people you had been hunting down as Ellie up to this point. You find out that Abby had her own justification for killing Joel, her own vendetta over the death of a father, just like Ellie. Turns out Joel killed Abby’s father when he rescued Ellie at the end of the first game, and so she hunted him down and avenged her father. Now you play as Abby as she deals with mixed reactions to her successful revenge quest, as she befriends a young trans boy and his sister who were fleeing from the religious cult they were born into, as she defects from her own people rather than participate in the mass genocide of that cult, and as she saves that boy and takes him under her care as family, not unlike Joel did for Ellie.

    The game makes you feel the rage and intense desire for revenge and then smacks you across the face for it. The message is clear. Hate begets hate, revenge propogates revenge. The only way to find peace, both within and without, is to break the cycle. And delivers this message in a very visceral way. The game forces empathy and compassion on you whether you like it or not. And many people did not like that. Many people were absolutely furious that they were expected to step into the shoes of someone that they hate, to examine and question their own hatred, and to sort out the complicated feelings they have over someone that they condemned to death for their crimes also being a friend, a lover and a savior to other people. They could not or would not process those feelings as the game designers intended, and so they doubled down on their hatred of Abby AND of Naughty Dog/Neil Druckmann for expecting them to.

    Then there were plenty that were just happy to hate a game featuring predominantly female characters, a trans character, and with a pro-compassion message.

    TLOU2 was a peace of art, as was TLOU1. And the message, while not subtle, is masterfully executed on and makes you truly examine your own impulses and hatred. I love these games.







  • When a piece of software does a very limited set of tasks that cannot be meaningfully improved, and when minor mistakes can equate to millions in cash or even lives lost or ruined, the name of the game is maintain, maintain, maintain. It ain’t broke, leave it the hell alone, because updating, upgrading or porting your system will inevitably lead to some sort of mistake.